import dbg
import player
import item
import grp
import wndMgr
import skill
import shop
import exchange
import grpText
import safebox
import localeInfo
import app
import background
import nonplayer
import chr

import ui
import mouseModule
import constInfo

WARP_SCROLLS = [22011, 22000, 22010]

DESC_DEFAULT_MAX_COLS = 26 
DESC_WESTERN_MAX_COLS = 35
DESC_WESTERN_MAX_WIDTH = 220

def chop(n):
	return round(n - 0.5, 1)

def SplitDescription(desc, limit):
	total_tokens = desc.split()
	line_tokens = []
	line_len = 0
	lines = []
	for token in total_tokens:
		if "|" in token:
			sep_pos = token.find("|")
			line_tokens.append(token[:sep_pos])

			lines.append(" ".join(line_tokens))
			line_len = len(token) - (sep_pos + 1)
			line_tokens = [token[sep_pos+1:]]
		else:
			line_len += len(token)
			if len(line_tokens) + line_len > limit:
				lines.append(" ".join(line_tokens))
				line_len = len(token)
				line_tokens = [token]
			else:
				line_tokens.append(token)
	
	if line_tokens:
		lines.append(" ".join(line_tokens))

	return lines

###################################################################################################
## ToolTip
##
##   NOTE : 현재는 Item과 Skill을 상속으로 특화 시켜두었음
##          하지만 그다지 의미가 없어 보임
##
class ToolTip(ui.ThinBoard):

	TOOL_TIP_WIDTH = 190
	TOOL_TIP_HEIGHT = 10

	TEXT_LINE_HEIGHT = 17

	TITLE_COLOR = grp.GenerateColor(0.9490, 0.9058, 0.7568, 1.0)
	SPECIAL_TITLE_COLOR = grp.GenerateColor(1.0, 0.7843, 0.0, 1.0)
	NORMAL_COLOR = grp.GenerateColor(0.7607, 0.7607, 0.7607, 1.0)
	FONT_COLOR = grp.GenerateColor(0.7607, 0.7607, 0.7607, 1.0)
	PRICE_COLOR = 0xffFFB96D

	HIGH_PRICE_COLOR = SPECIAL_TITLE_COLOR
	MIDDLE_PRICE_COLOR = grp.GenerateColor(0.85, 0.85, 0.85, 1.0)
	LOW_PRICE_COLOR = grp.GenerateColor(0.7, 0.7, 0.7, 1.0)

	ENABLE_COLOR = grp.GenerateColor(0.7607, 0.7607, 0.7607, 1.0)
	DISABLE_COLOR = grp.GenerateColor(0.9, 0.4745, 0.4627, 1.0)

	NEGATIVE_COLOR = grp.GenerateColor(0.9, 0.4745, 0.4627, 1.0)
	POSITIVE_COLOR = grp.GenerateColor(0.5411, 0.7254, 0.5568, 1.0)
	SPECIAL_POSITIVE_COLOR = grp.GenerateColor(0.6911, 0.8754, 0.7068, 1.0)
	SPECIAL_POSITIVE_COLOR2 = grp.GenerateColor(0.8824, 0.9804, 0.8824, 1.0)

	CONDITION_COLOR = 0xffBEB47D
	CAN_LEVEL_UP_COLOR = 0xff8EC292
	CANNOT_LEVEL_UP_COLOR = DISABLE_COLOR
	NEED_SKILL_POINT_COLOR = 0xff9A9CDB

	def __init__(self, width = TOOL_TIP_WIDTH, isPickable=FALSE):
		ui.ThinBoard.__init__(self, "TOP_MOST")

		if isPickable:
			pass
		else:
			self.AddFlag("not_pick")

		self.AddFlag("float")

		self.followFlag = TRUE
		self.toolTipWidth = width

		self.xPos = -1
		self.yPos = -1

		self.defFontName = localeInfo.UI_DEF_FONT
		self.ClearToolTip()

	def __del__(self):
		ui.ThinBoard.__del__(self)

	def ClearToolTip(self):
		self.toolTipHeight = 12
		self.childrenList = []

	def SetFollow(self, flag):
		self.followFlag = flag

	def SetDefaultFontName(self, fontName):
		self.defFontName = fontName

	def AppendSpace(self, size):
		self.toolTipHeight += size
		self.ResizeToolTip()

	def AppendHorizontalLine(self):

		for i in xrange(2):
			horizontalLine = ui.Line()
			horizontalLine.SetParent(self)
			horizontalLine.SetPosition(0, self.toolTipHeight + 3 + i)
			horizontalLine.SetWindowHorizontalAlignCenter()
			horizontalLine.SetSize(150, 0)
			horizontalLine.Show()

			if 0 == i:
				horizontalLine.SetColor(0xff555555)
			else:
				horizontalLine.SetColor(0xff000000)

			self.childrenList.append(horizontalLine)

		self.toolTipHeight += 11
		self.ResizeToolTip()

	def AlignHorizonalCenter(self):
		for child in self.childrenList:
			(x, y)=child.GetLocalPosition()
			child.SetPosition(self.toolTipWidth/2, y)

		self.ResizeToolTip()

	def AutoAppendTextLine(self, text, color = FONT_COLOR, centerAlign = TRUE):
		textLine = ui.TextLine()
		textLine.SetParent(self)
		textLine.SetFontName(self.defFontName)
		textLine.SetPackedFontColor(color)
		textLine.SetText(text)
		textLine.SetOutline()
		textLine.SetFeather(FALSE)
		textLine.Show()

		if centerAlign:
			textLine.SetPosition(self.toolTipWidth/2, self.toolTipHeight)
			textLine.SetHorizontalAlignCenter()

		else:
			textLine.SetPosition(10, self.toolTipHeight)

		self.childrenList.append(textLine)

		(textWidth, textHeight)=textLine.GetTextSize()

		textWidth += 40
		textHeight += 5

		if self.toolTipWidth < textWidth:
			self.toolTipWidth = textWidth

		self.toolTipHeight += textHeight

		return textLine

	def AutoAppendNewTextLine(self, text, color = FONT_COLOR, centerAlign = True):
		textLine = ui.TextLine()
		textLine.SetParent(self)
		textLine.SetFontName(self.defFontName)
		textLine.SetPackedFontColor(color)
		textLine.SetText(text)
		textLine.SetOutline()
		textLine.SetFeather(FALSE)
		textLine.Show()
		textLine.SetPosition(15, self.toolTipHeight)
		
		self.childrenList.append(textLine)
		(textWidth, textHeight) = textLine.GetTextSize()
		textWidth += 30
		textHeight += 10
		if self.toolTipWidth < textWidth:
			self.toolTipWidth = textWidth
		
		self.toolTipHeight += textHeight
		self.ResizeToolTipText(textWidth, self.toolTipHeight)
		return textLine

	def AppendTextLine(self, text, color = FONT_COLOR, centerAlign = TRUE):
		textLine = ui.TextLine()
		textLine.SetParent(self)
		textLine.SetFontName(self.defFontName)
		textLine.SetPackedFontColor(color)
		textLine.SetText(text)
		textLine.SetOutline()
		textLine.SetFeather(FALSE)
		textLine.Show()

		if centerAlign:
			textLine.SetPosition(self.toolTipWidth/2, self.toolTipHeight)
			textLine.SetHorizontalAlignCenter()

		else:
			textLine.SetPosition(10, self.toolTipHeight)

		self.childrenList.append(textLine)

		self.toolTipHeight += self.TEXT_LINE_HEIGHT
		self.ResizeToolTip()

		return textLine

	def AppendDescription(self, desc, limit, color = FONT_COLOR):
		if localeInfo.IsEUROPE():
			self.__AppendDescription_WesternLanguage(desc, color)
		else:
			self.__AppendDescription_EasternLanguage(desc, limit, color)

	def __AppendDescription_EasternLanguage(self, description, characterLimitation, color=FONT_COLOR):
		length = len(description)
		if 0 == length:
			return

		lineCount = grpText.GetSplitingTextLineCount(description, characterLimitation)
		for i in xrange(lineCount):
			if 0 == i:
				self.AppendSpace(5)
			self.AppendTextLine(grpText.GetSplitingTextLine(description, characterLimitation, i), color)

	def __AppendDescription_WesternLanguage(self, desc, color=FONT_COLOR):
		lines = SplitDescription(desc, DESC_WESTERN_MAX_COLS)
		if not lines:
			return

		self.AppendSpace(5)
		for line in lines:
			self.AppendTextLine(line, color)
			

	def ResizeToolTip(self):
		self.SetSize(self.toolTipWidth, self.TOOL_TIP_HEIGHT + self.toolTipHeight)

	def ResizeToolTipText(self, x, y):
		self.SetSize(x, y)

	def SetTitle(self, name):
		self.AppendTextLine(name, self.TITLE_COLOR)

	def GetLimitTextLineColor(self, curValue, limitValue):
		if curValue < limitValue:
			return self.DISABLE_COLOR

		return self.ENABLE_COLOR

	def GetChangeTextLineColor(self, value, isSpecial=FALSE):
		if value > 0:
			if isSpecial:
				return self.SPECIAL_POSITIVE_COLOR
			else:
				return self.POSITIVE_COLOR

		if 0 == value:
			return self.NORMAL_COLOR

		return self.NEGATIVE_COLOR

	def SetToolTipPosition(self, x = -1, y = -1):
		self.xPos = x
		self.yPos = y

	def ShowToolTip(self):
		self.SetTop()
		self.Show()

		self.OnUpdate()

	def HideToolTip(self):
		self.Hide()

	def OnUpdate(self):

		if not self.followFlag:
			return

		x = 0
		y = 0
		width = self.GetWidth()
		height = self.toolTipHeight

		if -1 == self.xPos and -1 == self.yPos:

			(mouseX, mouseY) = wndMgr.GetMousePosition()

			if mouseY < wndMgr.GetScreenHeight() - 300:
				y = mouseY + 40
			else:
				y = mouseY - height - 30

			x = mouseX - width/2				

		else:

			x = self.xPos - width/2
			y = self.yPos - height

		x = max(x, 0)
		y = max(y, 0)
		x = min(x + width/2, wndMgr.GetScreenWidth() - width/2) - width/2
		y = min(y + self.GetHeight(), wndMgr.GetScreenHeight()) - self.GetHeight()

		parentWindow = self.GetParentProxy()
		if parentWindow:
			(gx, gy) = parentWindow.GetGlobalPosition()
			x -= gx
			y -= gy

		self.SetPosition(x, y)

class ItemToolTip(ToolTip):

	CHARACTER_NAMES = ( 
		localeInfo.TOOLTIP_WARRIOR,
		localeInfo.TOOLTIP_ASSASSIN,
		localeInfo.TOOLTIP_SURA,
		localeInfo.TOOLTIP_SHAMAN,
	)		

	CHARACTER_COUNT = len(CHARACTER_NAMES)
	WEAR_NAMES = ( 
		localeInfo.TOOLTIP_ARMOR, 
		localeInfo.TOOLTIP_HELMET, 
		localeInfo.TOOLTIP_SHOES, 
		localeInfo.TOOLTIP_WRISTLET, 
		localeInfo.TOOLTIP_WEAPON, 
		localeInfo.TOOLTIP_NECK,
		localeInfo.TOOLTIP_EAR,
		localeInfo.TOOLTIP_UNIQUE,
		localeInfo.TOOLTIP_SHIELD,
		localeInfo.TOOLTIP_ARROW,
	)
	WEAR_COUNT = len(WEAR_NAMES)

	AFFECT_DICT = {
		item.APPLY_MAX_HP : localeInfo.TOOLTIP_MAX_HP,
		item.APPLY_MAX_SP : localeInfo.TOOLTIP_MAX_SP,
		item.APPLY_CON : localeInfo.TOOLTIP_CON,
		item.APPLY_INT : localeInfo.TOOLTIP_INT,
		item.APPLY_STR : localeInfo.TOOLTIP_STR,
		item.APPLY_DEX : localeInfo.TOOLTIP_DEX,
		item.APPLY_ATT_SPEED : localeInfo.TOOLTIP_ATT_SPEED,
		item.APPLY_MOV_SPEED : localeInfo.TOOLTIP_MOV_SPEED,
		item.APPLY_CAST_SPEED : localeInfo.TOOLTIP_CAST_SPEED,
		item.APPLY_HP_REGEN : localeInfo.TOOLTIP_HP_REGEN,
		item.APPLY_SP_REGEN : localeInfo.TOOLTIP_SP_REGEN,
		item.APPLY_POISON_PCT : localeInfo.TOOLTIP_APPLY_POISON_PCT,
		item.APPLY_BLEEDING_PCT : localeInfo.TOOLTIP_APPLY_BLEEDING_PCT,
		item.APPLY_STUN_PCT : localeInfo.TOOLTIP_APPLY_STUN_PCT,
		item.APPLY_SLOW_PCT : localeInfo.TOOLTIP_APPLY_SLOW_PCT,
		item.APPLY_CRITICAL_PCT : localeInfo.TOOLTIP_APPLY_CRITICAL_PCT,
		item.APPLY_PENETRATE_PCT : localeInfo.TOOLTIP_APPLY_PENETRATE_PCT,

		item.APPLY_ATTBONUS_WARRIOR : localeInfo.TOOLTIP_APPLY_ATTBONUS_WARRIOR,
		item.APPLY_ATTBONUS_ASSASSIN : localeInfo.TOOLTIP_APPLY_ATTBONUS_ASSASSIN,
		item.APPLY_ATTBONUS_SURA : localeInfo.TOOLTIP_APPLY_ATTBONUS_SURA,
		item.APPLY_ATTBONUS_SHAMAN : localeInfo.TOOLTIP_APPLY_ATTBONUS_SHAMAN,
		item.APPLY_ATTBONUS_MONSTER : localeInfo.TOOLTIP_APPLY_ATTBONUS_MONSTER,

		item.APPLY_ATTBONUS_HUMAN : localeInfo.TOOLTIP_APPLY_ATTBONUS_HUMAN,
		item.APPLY_ATTBONUS_ANIMAL : localeInfo.TOOLTIP_APPLY_ATTBONUS_ANIMAL,
		item.APPLY_ATTBONUS_ORC : localeInfo.TOOLTIP_APPLY_ATTBONUS_ORC,
		item.APPLY_ATTBONUS_MILGYO : localeInfo.TOOLTIP_APPLY_ATTBONUS_MILGYO,
		item.APPLY_ATTBONUS_UNDEAD : localeInfo.TOOLTIP_APPLY_ATTBONUS_UNDEAD,
		item.APPLY_ATTBONUS_DEVIL : localeInfo.TOOLTIP_APPLY_ATTBONUS_DEVIL,
		item.APPLY_STEAL_HP : localeInfo.TOOLTIP_APPLY_STEAL_HP,
		item.APPLY_STEAL_SP : localeInfo.TOOLTIP_APPLY_STEAL_SP,
		item.APPLY_MANA_BURN_PCT : localeInfo.TOOLTIP_APPLY_MANA_BURN_PCT,
		item.APPLY_DAMAGE_SP_RECOVER : localeInfo.TOOLTIP_APPLY_DAMAGE_SP_RECOVER,
		item.APPLY_BLOCK : localeInfo.TOOLTIP_APPLY_BLOCK,
		item.APPLY_DODGE : localeInfo.TOOLTIP_APPLY_DODGE,
		item.APPLY_RESIST_SWORD : localeInfo.TOOLTIP_APPLY_RESIST_SWORD,
		item.APPLY_RESIST_TWOHAND : localeInfo.TOOLTIP_APPLY_RESIST_TWOHAND,
		item.APPLY_RESIST_DAGGER : localeInfo.TOOLTIP_APPLY_RESIST_DAGGER,
		item.APPLY_RESIST_BELL : localeInfo.TOOLTIP_APPLY_RESIST_BELL,
		item.APPLY_RESIST_FAN : localeInfo.TOOLTIP_APPLY_RESIST_FAN,
		item.APPLY_RESIST_BOW : localeInfo.TOOLTIP_RESIST_BOW,
		item.APPLY_RESIST_CLAW : localeInfo.TOOLTIP_APPLY_RESIST_CLAW,
		item.APPLY_RESIST_FIRE : localeInfo.TOOLTIP_RESIST_FIRE,
		item.APPLY_RESIST_ELEC : localeInfo.TOOLTIP_RESIST_ELEC,
		item.APPLY_RESIST_MAGIC : localeInfo.TOOLTIP_RESIST_MAGIC,
		item.APPLY_RESIST_WIND : localeInfo.TOOLTIP_APPLY_RESIST_WIND,
		item.APPLY_REFLECT_MELEE : localeInfo.TOOLTIP_APPLY_REFLECT_MELEE,
		item.APPLY_REFLECT_CURSE : localeInfo.TOOLTIP_APPLY_REFLECT_CURSE,
		item.APPLY_POISON_REDUCE : localeInfo.TOOLTIP_APPLY_POISON_REDUCE,
		item.APPLY_BLEEDING_REDUCE : localeInfo.TOOLTIP_APPLY_BLEEDING_REDUCE,
		item.APPLY_KILL_SP_RECOVER : localeInfo.TOOLTIP_APPLY_KILL_SP_RECOVER,
		item.APPLY_EXP_DOUBLE_BONUS : localeInfo.TOOLTIP_APPLY_EXP_DOUBLE_BONUS,
		item.APPLY_GOLD_DOUBLE_BONUS : localeInfo.TOOLTIP_APPLY_GOLD_DOUBLE_BONUS,
		item.APPLY_ITEM_DROP_BONUS : localeInfo.TOOLTIP_APPLY_ITEM_DROP_BONUS,
		item.APPLY_POTION_BONUS : localeInfo.TOOLTIP_APPLY_POTION_BONUS,
		item.APPLY_KILL_HP_RECOVER : localeInfo.TOOLTIP_APPLY_KILL_HP_RECOVER,
		item.APPLY_IMMUNE_STUN : localeInfo.TOOLTIP_APPLY_IMMUNE_STUN,
		item.APPLY_IMMUNE_SLOW : localeInfo.TOOLTIP_APPLY_IMMUNE_SLOW,
		item.APPLY_IMMUNE_FALL : localeInfo.TOOLTIP_APPLY_IMMUNE_FALL,
		item.APPLY_BOW_DISTANCE : localeInfo.TOOLTIP_BOW_DISTANCE,
		item.APPLY_DEF_GRADE_BONUS : localeInfo.TOOLTIP_DEF_GRADE,
		item.APPLY_ATT_GRADE_BONUS : localeInfo.TOOLTIP_ATT_GRADE,
		item.APPLY_MAGIC_ATT_GRADE : localeInfo.TOOLTIP_MAGIC_ATT_GRADE,
		item.APPLY_MAGIC_DEF_GRADE : localeInfo.TOOLTIP_MAGIC_DEF_GRADE,
		item.APPLY_MAX_STAMINA : localeInfo.TOOLTIP_MAX_STAMINA,
		item.APPLY_MALL_ATTBONUS : localeInfo.TOOLTIP_MALL_ATTBONUS,
		item.APPLY_MALL_DEFBONUS : localeInfo.TOOLTIP_MALL_DEFBONUS,
		item.APPLY_MALL_EXPBONUS : localeInfo.TOOLTIP_MALL_EXPBONUS,
		item.APPLY_MALL_ITEMBONUS : localeInfo.TOOLTIP_MALL_ITEMBONUS,
		item.APPLY_MALL_GOLDBONUS : localeInfo.TOOLTIP_MALL_GOLDBONUS,
		item.APPLY_SKILL_DAMAGE_BONUS : localeInfo.TOOLTIP_SKILL_DAMAGE_BONUS,
		item.APPLY_NORMAL_HIT_DAMAGE_BONUS : localeInfo.TOOLTIP_NORMAL_HIT_DAMAGE_BONUS,
		item.APPLY_SKILL_DEFEND_BONUS : localeInfo.TOOLTIP_SKILL_DEFEND_BONUS,
		item.APPLY_NORMAL_HIT_DEFEND_BONUS : localeInfo.TOOLTIP_NORMAL_HIT_DEFEND_BONUS,
		item.APPLY_PC_BANG_EXP_BONUS : localeInfo.TOOLTIP_MALL_EXPBONUS_P_STATIC,
		item.APPLY_PC_BANG_DROP_BONUS : localeInfo.TOOLTIP_MALL_ITEMBONUS_P_STATIC,
		item.APPLY_RESIST_WARRIOR : localeInfo.TOOLTIP_APPLY_RESIST_WARRIOR,
		item.APPLY_RESIST_ASSASSIN : localeInfo.TOOLTIP_APPLY_RESIST_ASSASSIN,
		item.APPLY_RESIST_SURA : localeInfo.TOOLTIP_APPLY_RESIST_SURA,
		item.APPLY_RESIST_SHAMAN : localeInfo.TOOLTIP_APPLY_RESIST_SHAMAN,
		item.APPLY_MAX_HP_PCT : localeInfo.TOOLTIP_APPLY_MAX_HP_PCT,
		item.APPLY_MAX_SP_PCT : localeInfo.TOOLTIP_APPLY_MAX_SP_PCT,
		item.APPLY_ENERGY : localeInfo.TOOLTIP_ENERGY,
		item.APPLY_COSTUME_ATTR_BONUS : localeInfo.TOOLTIP_COSTUME_ATTR_BONUS,
		
		item.APPLY_MAGIC_ATTBONUS_PER : localeInfo.TOOLTIP_MAGIC_ATTBONUS_PER,
		item.APPLY_MELEE_MAGIC_ATTBONUS_PER : localeInfo.TOOLTIP_MELEE_MAGIC_ATTBONUS_PER,
		item.APPLY_RESIST_ICE : localeInfo.TOOLTIP_RESIST_ICE,
		item.APPLY_RESIST_EARTH : localeInfo.TOOLTIP_RESIST_EARTH,
		item.APPLY_RESIST_DARK : localeInfo.TOOLTIP_RESIST_DARK,
		item.APPLY_ANTI_CRITICAL_PCT : localeInfo.TOOLTIP_ANTI_CRITICAL_PCT,
		item.APPLY_ANTI_PENETRATE_PCT : localeInfo.TOOLTIP_ANTI_PENETRATE_PCT,
	}

	ATTRIBUTE_NEED_WIDTH = {
		23 : 230,
		24 : 230,
		25 : 230,
		26 : 220,
		27 : 210,

		35 : 210,
		36 : 210,
		37 : 210,
		38 : 210,
		39 : 210,
		40 : 210,
		41 : 210,

		42 : 220,
		43 : 230,
		45 : 230,
	}

	ANTI_FLAG_DICT = {
		0 : item.ITEM_ANTIFLAG_WARRIOR,
		1 : item.ITEM_ANTIFLAG_ASSASSIN,
		2 : item.ITEM_ANTIFLAG_SURA,
		3 : item.ITEM_ANTIFLAG_SHAMAN,
	}

	FONT_COLOR = grp.GenerateColor(0.7607, 0.7607, 0.7607, 1.0)

	def __init__(self, *args, **kwargs):
		ToolTip.__init__(self, *args, **kwargs)
		self.itemVnum = 0
		self.isShopItem = FALSE
		self.isOfflineShopItem = FALSE

		# 아이템 툴팁을 표시할 때 현재 캐릭터가 착용할 수 없는 아이템이라면 강제로 Disable Color로 설정 (이미 그렇게 작동하고 있으나 꺼야 할 필요가 있어서)
		self.bCannotUseItemForceSetDisableColor = TRUE 

	def __del__(self):
		ToolTip.__del__(self)

	def SetCannotUseItemForceSetDisableColor(self, enable):
		self.bCannotUseItemForceSetDisableColor = enable
		
	def AppendTextLine(self, text, color = FONT_COLOR, centerAlign = TRUE):
		if not self.CanEquip() and self.bCannotUseItemForceSetDisableColor:
			color = self.DISABLE_COLOR

		return ToolTip.AppendTextLine(self, text, color, centerAlign)

	def CanEquip(self):
		if not item.IsEquipmentVID(self.itemVnum):
			return TRUE

		race = player.GetRace()
		job = chr.RaceToJob(race)
		if not self.ANTI_FLAG_DICT.has_key(job):
			return FALSE

		if item.IsAntiFlag(self.ANTI_FLAG_DICT[job]):
			return FALSE

		sex = chr.RaceToSex(race)
		
		MALE = 1
		FEMALE = 0

		if item.IsAntiFlag(item.ITEM_ANTIFLAG_MALE) and sex == MALE:
			return FALSE

		if item.IsAntiFlag(item.ITEM_ANTIFLAG_FEMALE) and sex == FEMALE:
			return FALSE

		for i in xrange(item.LIMIT_MAX_NUM):
			(limitType, limitValue) = item.GetLimit(i)

			if item.LIMIT_LEVEL == limitType:
				if player.GetStatus(player.LEVEL) < limitValue:
					return FALSE
			"""
			elif item.LIMIT_STR == limitType:
				if player.GetStatus(player.ST) < limitValue:
					return FALSE
			elif item.LIMIT_DEX == limitType:
				if player.GetStatus(player.DX) < limitValue:
					return FALSE
			elif item.LIMIT_INT == limitType:
				if player.GetStatus(player.IQ) < limitValue:
					return FALSE
			elif item.LIMIT_CON == limitType:
				if player.GetStatus(player.HT) < limitValue:
					return FALSE
			"""

		return TRUE

	def AppendTextLine(self, text, color = FONT_COLOR, centerAlign = TRUE):
		if not self.CanEquip() and self.bCannotUseItemForceSetDisableColor:
			color = self.DISABLE_COLOR

		return ToolTip.AppendTextLine(self, text, color, centerAlign)

	def ClearToolTip(self):
		self.isShopItem = FALSE
		self.isOfflineShopItem = FALSE
		self.toolTipWidth = self.TOOL_TIP_WIDTH
		ToolTip.ClearToolTip(self)

	def SetInventoryItem(self, slotIndex, window_type = player.INVENTORY):
		itemVnum = player.GetItemIndex(window_type, slotIndex)
		if 0 == itemVnum:
			return

		self.ClearToolTip()
		if shop.IsOpen():
			if not shop.IsPrivateShop() or not shop.IsOfflineShop():
				item.SelectItem(itemVnum)
				self.AppendSellingPrice(player.GetISellItemPrice(window_type, slotIndex))

		metinSlot = [player.GetItemMetinSocket(window_type, slotIndex, i) for i in xrange(player.METIN_SOCKET_MAX_NUM)]
		attrSlot = [player.GetItemAttribute(window_type, slotIndex, i) for i in xrange(player.ATTRIBUTE_SLOT_MAX_NUM)]

		self.AddItemData(itemVnum, metinSlot, attrSlot)
		
	def SetOfflineShopBuilderItem(self, invenType, invenPos, offlineShopIndex):
		itemVnum = player.GetItemIndex(invenType, invenPos)
		if (itemVnum == 0):
			return

		item.SelectItem(itemVnum)
		self.ClearToolTip()
		self.AppendSellingPrice(shop.GetOfflineShopItemPrice2(invenType, invenPos))

		metinSlot = []
		for i in xrange(player.METIN_SOCKET_MAX_NUM):
			metinSlot.append(player.GetItemMetinSocket(invenPos, i))
		attrSlot = []
		for i in xrange(player.ATTRIBUTE_SLOT_MAX_NUM):
			attrSlot.append(player.GetItemAttribute(invenPos, i))
		
		self.AddItemData(itemVnum, metinSlot, attrSlot)
		
	def SetOfflineShopItem(self, slotIndex):
		itemVnum = shop.GetOfflineShopItemID(slotIndex)
		if (itemVnum == 0):
			return
			
		price = shop.GetOfflineShopItemPrice(slotIndex)
		self.ClearToolTip()
		self.isOfflineShopItem = True
		
		metinSlot = []
		for i in xrange(player.METIN_SOCKET_MAX_NUM):
			metinSlot.append(shop.GetOfflineShopItemMetinSocket(slotIndex, i))
		attrSlot = []
		for i in xrange(player.ATTRIBUTE_SLOT_MAX_NUM):
			attrSlot.append(shop.GetOfflineShopItemAttribute(slotIndex, i))
			
		self.AddItemData(itemVnum, metinSlot, attrSlot)
		self.AppendPrice(price)

	def SetShopItem(self, slotIndex):
		itemVnum = shop.GetItemID(slotIndex)
		if 0 == itemVnum:
			return

		price = shop.GetItemPrice(slotIndex)
		self.ClearToolTip()
		self.isShopItem = TRUE

		metinSlot = []
		for i in xrange(player.METIN_SOCKET_MAX_NUM):
			metinSlot.append(shop.GetItemMetinSocket(slotIndex, i))
		attrSlot = []
		for i in xrange(player.ATTRIBUTE_SLOT_MAX_NUM):
			attrSlot.append(shop.GetItemAttribute(slotIndex, i))

		self.AddItemData(itemVnum, metinSlot, attrSlot)
		self.AppendPrice(price)

	def SetShopItemBySecondaryCoin(self, slotIndex):
		itemVnum = shop.GetItemID(slotIndex)
		if 0 == itemVnum:
			return

		price = shop.GetItemPrice(slotIndex)
		self.ClearToolTip()
		self.isShopItem = TRUE

		metinSlot = []
		for i in xrange(player.METIN_SOCKET_MAX_NUM):
			metinSlot.append(shop.GetItemMetinSocket(slotIndex, i))
		attrSlot = []
		for i in xrange(player.ATTRIBUTE_SLOT_MAX_NUM):
			attrSlot.append(shop.GetItemAttribute(slotIndex, i))

		self.AddItemData(itemVnum, metinSlot, attrSlot)
		self.AppendPriceBySecondaryCoin(price)

	def SetExchangeOwnerItem(self, slotIndex):
		itemVnum = exchange.GetItemVnumFromSelf(slotIndex)
		if 0 == itemVnum:
			return

		self.ClearToolTip()

		metinSlot = []
		for i in xrange(player.METIN_SOCKET_MAX_NUM):
			metinSlot.append(exchange.GetItemMetinSocketFromSelf(slotIndex, i))
		attrSlot = []
		for i in xrange(player.ATTRIBUTE_SLOT_MAX_NUM):
			attrSlot.append(exchange.GetItemAttributeFromSelf(slotIndex, i))
		self.AddItemData(itemVnum, metinSlot, attrSlot)

	def SetExchangeTargetItem(self, slotIndex):
		itemVnum = exchange.GetItemVnumFromTarget(slotIndex)
		if 0 == itemVnum:
			return

		self.ClearToolTip()

		metinSlot = []
		for i in xrange(player.METIN_SOCKET_MAX_NUM):
			metinSlot.append(exchange.GetItemMetinSocketFromTarget(slotIndex, i))
		attrSlot = []
		for i in xrange(player.ATTRIBUTE_SLOT_MAX_NUM):
			attrSlot.append(exchange.GetItemAttributeFromTarget(slotIndex, i))
		self.AddItemData(itemVnum, metinSlot, attrSlot)

	def SetPrivateShopBuilderItem(self, invenType, invenPos, privateShopSlotIndex):
		itemVnum = player.GetItemIndex(invenType, invenPos)
		if 0 == itemVnum:
			return

		item.SelectItem(itemVnum)
		self.ClearToolTip()
		self.AppendSellingPrice(shop.GetPrivateShopItemPrice(invenType, invenPos))

		metinSlot = []
		for i in xrange(player.METIN_SOCKET_MAX_NUM):
			metinSlot.append(player.GetItemMetinSocket(invenPos, i))
		attrSlot = []
		for i in xrange(player.ATTRIBUTE_SLOT_MAX_NUM):
			attrSlot.append(player.GetItemAttribute(invenPos, i))

		self.AddItemData(itemVnum, metinSlot, attrSlot)

	def SetSafeBoxItem(self, slotIndex):
		itemVnum = safebox.GetItemID(slotIndex)
		if 0 == itemVnum:
			return

		self.ClearToolTip()
		metinSlot = []
		for i in xrange(player.METIN_SOCKET_MAX_NUM):
			metinSlot.append(safebox.GetItemMetinSocket(slotIndex, i))
		attrSlot = []
		for i in xrange(player.ATTRIBUTE_SLOT_MAX_NUM):
			attrSlot.append(safebox.GetItemAttribute(slotIndex, i))
		
		self.AddItemData(itemVnum, metinSlot, attrSlot, safebox.GetItemFlags(slotIndex))

	def SetMallItem(self, slotIndex):
		itemVnum = safebox.GetMallItemID(slotIndex)
		if 0 == itemVnum:
			return

		self.ClearToolTip()
		metinSlot = []
		for i in xrange(player.METIN_SOCKET_MAX_NUM):
			metinSlot.append(safebox.GetMallItemMetinSocket(slotIndex, i))
		attrSlot = []
		for i in xrange(player.ATTRIBUTE_SLOT_MAX_NUM):
			attrSlot.append(safebox.GetMallItemAttribute(slotIndex, i))

		self.AddItemData(itemVnum, metinSlot, attrSlot)

	def SetItemToolTip(self, itemVnum):
		self.ClearToolTip()
		metinSlot = []
		for i in xrange(player.METIN_SOCKET_MAX_NUM):
			metinSlot.append(0)
		attrSlot = []
		for i in xrange(player.ATTRIBUTE_SLOT_MAX_NUM):
			attrSlot.append((0, 0))

		self.AddItemData(itemVnum, metinSlot, attrSlot)

	def __AppendAttackSpeedInfo(self, item):
		atkSpd = item.GetValue(0)

		if atkSpd < 80:
			stSpd = localeInfo.TOOLTIP_ITEM_VERY_FAST
		elif atkSpd <= 95:
			stSpd = localeInfo.TOOLTIP_ITEM_FAST
		elif atkSpd <= 105:
			stSpd = localeInfo.TOOLTIP_ITEM_NORMAL
		elif atkSpd <= 120:
			stSpd = localeInfo.TOOLTIP_ITEM_SLOW
		else:
			stSpd = localeInfo.TOOLTIP_ITEM_VERY_SLOW

		self.AppendTextLine(localeInfo.TOOLTIP_ITEM_ATT_SPEED % stSpd, self.NORMAL_COLOR)

	def __AppendAttackGradeInfo(self):
		atkGrade = item.GetValue(1)
		self.AppendTextLine(localeInfo.TOOLTIP_ITEM_ATT_GRADE % atkGrade, self.GetChangeTextLineColor(atkGrade))

	def __AppendAttackPowerInfo(self):
		minPower = item.GetValue(3)
		maxPower = item.GetValue(4)
		addPower = item.GetValue(5)
		if maxPower > minPower:
			self.AppendTextLine(localeInfo.TOOLTIP_ITEM_ATT_POWER % (minPower+addPower, maxPower+addPower), self.POSITIVE_COLOR)
		else:
			self.AppendTextLine(localeInfo.TOOLTIP_ITEM_ATT_POWER_ONE_ARG % (minPower+addPower), self.POSITIVE_COLOR)

	def __AppendMagicAttackInfo(self):
		minMagicAttackPower = item.GetValue(1)
		maxMagicAttackPower = item.GetValue(2)
		addPower = item.GetValue(5)

		if minMagicAttackPower > 0 or maxMagicAttackPower > 0:
			if maxMagicAttackPower > minMagicAttackPower:
				self.AppendTextLine(localeInfo.TOOLTIP_ITEM_MAGIC_ATT_POWER % (minMagicAttackPower+addPower, maxMagicAttackPower+addPower), self.POSITIVE_COLOR)
			else:
				self.AppendTextLine(localeInfo.TOOLTIP_ITEM_MAGIC_ATT_POWER_ONE_ARG % (minMagicAttackPower+addPower), self.POSITIVE_COLOR)

	def __AppendMagicDefenceInfo(self):
		magicDefencePower = item.GetValue(0)

		if magicDefencePower > 0:
			self.AppendTextLine(localeInfo.TOOLTIP_ITEM_MAGIC_DEF_POWER % magicDefencePower, self.GetChangeTextLineColor(magicDefencePower))

	def __AppendAttributeInformation(self, attrSlot):
		if 0 != attrSlot:

			for i in xrange(player.ATTRIBUTE_SLOT_MAX_NUM):
				type = attrSlot[i][0]
				value = attrSlot[i][1]

				if 0 == value:
					continue

				affectString = self.__GetAffectString(type, value)
				if affectString:
					affectColor = self.__GetAttributeColor(i, value)
					self.AppendTextLine(affectString, affectColor)

	def __AppendAcceAttributeInformation(self, attrSlot):
		if 0 != attrSlot:
			hasAttack = 0
			hasMagicAttack = 0
			minPower = 0
			maxPower = 0
			minMagicAttackPower = 0
			maxMagicAttackPower = 0
			
			for i in xrange(player.ATTRIBUTE_SLOT_MAX_NUM):
				if i <= 6:
					continue
				else:
					type = attrSlot[i][0]
					value = attrSlot[i][1]
					if 0 == value:
						continue
					
					if type == 53 and i == 8:
						hasAttack = 1
						minPower = value
					elif type == 53 and i == 9:
						hasAttack = 1
						maxPower = value
					elif type == 55 and i == 10:
						hasMagicAttack = 1
						minMagicAttackPower = value
					elif type == 55 and i == 11:
						hasMagicAttack = 1
						maxMagicAttackPower = value
			
			if hasAttack == 1:
				self.__AppendAttackAccePowerInfo(minPower, maxPower)
			
			if hasMagicAttack == 1:
				self.__AppendMagicAttackAcceInfo(minMagicAttackPower, maxMagicAttackPower)
			
			for i in xrange(player.ATTRIBUTE_SLOT_MAX_NUM):
				if i <= 6 or i >= 8 and i <= 11:
					continue
				else:
					type = attrSlot[i][0]
					value = attrSlot[i][1]
					if 0 == value:
						continue
					
					affectString = self.__GetAffectString(type, value)
					if affectString:
						affectColor = self.__GetAttributeColor(i, value)
						self.AppendTextLine(affectString, affectColor)
			
			for i in xrange(player.ATTRIBUTE_SLOT_MAX_NUM):
				if i >= 7:
					continue
				else:
					type = attrSlot[i][0]
					value = attrSlot[i][1]
					if 0 == value:
						continue
					
					affectString = self.__GetAffectString(type, value)
					if affectString:
						affectColor = self.__GetAttributeColor(i, value)
						self.AppendTextLine(affectString, affectColor)

	def __AppendAttackAccePowerInfo(self, minPower, maxPower):
		minPower_final = minPower
		maxPower_final = maxPower
		if maxPower > minPower:
			self.AppendTextLine(localeInfo.TOOLTIP_ITEM_ATT_POWER % (minPower_final, maxPower_final), self.POSITIVE_COLOR)
		else:
			self.AppendTextLine(localeInfo.TOOLTIP_ITEM_ATT_POWER_ONE_ARG % (minPower_final), self.POSITIVE_COLOR)

	def __AppendMagicAttackAcceInfo(self, minMagicAttackPower, maxMagicAttackPower):
		minMagicAttackPower_final = minMagicAttackPower
		maxMagicAttackPower_final = maxMagicAttackPower
		if minMagicAttackPower_final > 0 or maxMagicAttackPower_final > 0:
			if maxMagicAttackPower_final > minMagicAttackPower_final:
				self.AppendTextLine(localeInfo.TOOLTIP_ITEM_MAGIC_ATT_POWER % (minMagicAttackPower_final, maxMagicAttackPower_final), self.POSITIVE_COLOR)
			else:
				self.AppendTextLine(localeInfo.TOOLTIP_ITEM_MAGIC_ATT_POWER_ONE_ARG % (minMagicAttackPower_final), self.POSITIVE_COLOR)

	def __GetAttributeColor(self, index, value):
		if value > 0:
			if index >= 5 and index <= 6:
				return self.SPECIAL_POSITIVE_COLOR2
			elif index >= 7:
				return self.POSITIVE_COLOR
			else:
				return self.SPECIAL_POSITIVE_COLOR
		elif value == 0:
			return self.NORMAL_COLOR
		else:
			return self.NEGATIVE_COLOR

	def __IsPolymorphItem(self, itemVnum):
		if itemVnum >= 70103 and itemVnum <= 70106:
			return 1
		return 0

	def __SetPolymorphItemTitle(self, monsterVnum):
		if localeInfo.IsVIETNAM():
			itemName =item.GetItemName()
			itemName+=" "
			itemName+=nonplayer.GetMonsterName(monsterVnum)
		else:
			itemName =nonplayer.GetMonsterName(monsterVnum)
			itemName+=" "
			itemName+=item.GetItemName()
		self.SetTitle(itemName)

	def __SetNormalItemTitle(self):
		self.SetTitle(item.GetItemName())

	def __SetSpecialItemTitle(self):
		self.AppendTextLine(item.GetItemName(), self.SPECIAL_TITLE_COLOR)

	def __SetItemTitle(self, itemVnum, metinSlot, attrSlot):
		if localeInfo.IsCANADA():
			if 72726 == itemVnum or 72730 == itemVnum:
				self.AppendTextLine(item.GetItemName(), grp.GenerateColor(1.0, 0.7843, 0.0, 1.0))
				return
			
		if self.__IsPolymorphItem(itemVnum):
			self.__SetPolymorphItemTitle(metinSlot[0])
		else:
			if self.__IsAttr(attrSlot):
				self.__SetSpecialItemTitle()
				return

			self.__SetNormalItemTitle()

	def __IsAttr(self, attrSlot):
		if not attrSlot:
			return FALSE

		for i in xrange(player.ATTRIBUTE_SLOT_MAX_NUM):
			type = attrSlot[i][0]
			if 0 != type:
				return TRUE

		return FALSE
	
	def AddRefineItemData(self, itemVnum, metinSlot, attrSlot = 0):
		for i in xrange(player.METIN_SOCKET_MAX_NUM):
			metinSlotData=metinSlot[i]
			if self.GetMetinItemIndex(metinSlotData) == constInfo.ERROR_METIN_STONE:
				metinSlot[i]=player.METIN_SOCKET_TYPE_SILVER

		self.AddItemData(itemVnum, metinSlot, attrSlot)

	def AddItemData_Offline(self, itemVnum, itemDesc, itemSummary, metinSlot, attrSlot):
		self.__AdjustMaxWidth(attrSlot, itemDesc)
		self.__SetItemTitle(itemVnum, metinSlot, attrSlot)
		
		if self.__IsHair(itemVnum):	
			self.__AppendHairIcon(itemVnum)

		### Description ###
		self.AppendDescription(itemDesc, 26)
		self.AppendDescription(itemSummary, 26, self.CONDITION_COLOR)

	def AddItemData(self, itemVnum, metinSlot, attrSlot = 0, flags = 0, unbindTime = 0):
		self.itemVnum = itemVnum
		item.SelectItem(itemVnum)
		itemType = item.GetItemType()
		itemSubType = item.GetItemSubType()

		if 50026 == itemVnum:
			if 0 != metinSlot:
				name = item.GetItemName()
				if metinSlot[0] > 0:
					name += " "
					name += localeInfo.NumberToMoneyString(metinSlot[0])
				self.SetTitle(name)

				self.ShowToolTip()
			return

		### Skill Book ###
		elif 50300 == itemVnum:
			if 0 != metinSlot:
				self.__SetSkillBookToolTip(metinSlot[0], localeInfo.TOOLTIP_SKILLBOOK_NAME, 1)

				self.ShowToolTip()
			return 
		elif 70037 == itemVnum:
			if 0 != metinSlot:
				self.__SetSkillBookToolTip(metinSlot[0], localeInfo.TOOLTIP_SKILL_FORGET_BOOK_NAME, 0)
				self.AppendDescription(item.GetItemDescription(), 26)
				self.AppendDescription(item.GetItemSummary(), 26, self.CONDITION_COLOR)

				self.ShowToolTip()
			return
		elif 70055 == itemVnum:
			if 0 != metinSlot:
				self.__SetSkillBookToolTip(metinSlot[0], localeInfo.TOOLTIP_SKILL_FORGET_BOOK_NAME, 0)
				self.AppendDescription(item.GetItemDescription(), 26)
				self.AppendDescription(item.GetItemSummary(), 26, self.CONDITION_COLOR)

				self.ShowToolTip()
			return
		###########################################################################################


		itemDesc = item.GetItemDescription()
		itemSummary = item.GetItemSummary()

		isCostumeItem = 0
		isCostumeHair = 0
		isCostumeBody = 0
		isCostumeAcce = 0
		isCostumeMount = 0
		if app.ENABLE_COSTUME_WEAPON_SYSTEM:
			isCostumeWeapon = 0
			
		if app.ENABLE_COSTUME_SYSTEM:
			if item.ITEM_TYPE_COSTUME == itemType:
				isCostumeItem = 1
				isCostumeHair = item.COSTUME_TYPE_HAIR == itemSubType
				isCostumeBody = item.COSTUME_TYPE_BODY == itemSubType
				isCostumeAcce = item.COSTUME_TYPE_ACCE == itemSubType
				isCostumeMount = item.COSTUME_TYPE_MOUNT == itemSubType
				if app.ENABLE_COSTUME_WEAPON_SYSTEM:
					isCostumeWeapon = item.COSTUME_TYPE_WEAPON == itemSubType

				
				#dbg.TraceError("IS_COSTUME_ITEM! body(%d) hair(%d)" % (isCostumeBody, isCostumeHair))

		self.__AdjustMaxWidth(attrSlot, itemDesc)
		self.__SetItemTitle(itemVnum, metinSlot, attrSlot)
		
		### Hair Preview Image ###
		if self.__IsHair(itemVnum):	
			self.__AppendHairIcon(itemVnum)

		### Description ###
		self.AppendDescription(itemDesc, 26)
		self.AppendDescription(itemSummary, 26, self.CONDITION_COLOR)

		### Weapon ###
		if item.ITEM_TYPE_WEAPON == itemType:

			self.__AppendLimitInformation()

			self.AppendSpace(5)

			## 부채일 경우 마공을 먼저 표시한다.
			if item.WEAPON_FAN == itemSubType:
				self.__AppendMagicAttackInfo()
				self.__AppendAttackPowerInfo()

			else:
				self.__AppendAttackPowerInfo()
				self.__AppendMagicAttackInfo()

			self.__AppendAffectInformation()
			self.__AppendAttributeInformation(attrSlot)

			self.AppendWearableInformation()
			if itemSubType != item.WEAPON_ARROW:
				self.__AppendMetinSlotInfo(metinSlot)
			else:
				bHasRealtimeFlag = 0
				for i in xrange(item.LIMIT_MAX_NUM):
					(limitType, limitValue) = item.GetLimit(i)
					if item.LIMIT_REAL_TIME == limitType:
						bHasRealtimeFlag = 1
                
				if bHasRealtimeFlag == 1:
					self.AppendMallItemLastTime(metinSlot[0])

		### Armor ###
		elif item.ITEM_TYPE_ARMOR == itemType:
			self.__AppendLimitInformation()

			## 방어력
			defGrade = item.GetValue(1)
			defBonus = item.GetValue(5)*2 ## 방어력 표시 잘못 되는 문제를 수정
			if defGrade > 0:
				self.AppendSpace(5)
				self.AppendTextLine(localeInfo.TOOLTIP_ITEM_DEF_GRADE % (defGrade+defBonus), self.GetChangeTextLineColor(defGrade))

			self.__AppendMagicDefenceInfo()
			self.__AppendAffectInformation()
			self.__AppendAttributeInformation(attrSlot)

			self.AppendWearableInformation()

			if itemSubType in (item.ARMOR_WRIST, item.ARMOR_NECK, item.ARMOR_EAR):				
				self.__AppendAccessoryMetinSlotInfo(metinSlot, constInfo.GET_ACCESSORY_MATERIAL_VNUM(itemVnum, itemSubType))
			else:
				self.__AppendMetinSlotInfo(metinSlot)

		### Ring Slot Item (Not UNIQUE) ###
		elif item.ITEM_TYPE_RING == itemType:
			self.__AppendLimitInformation()
			self.__AppendAffectInformation()
			self.__AppendAttributeInformation(attrSlot)

			#반지 소켓 시스템 관련해선 아직 기획 미정
			#self.__AppendAccessoryMetinSlotInfo(metinSlot, 99001)
			

		### Belt Item ###
		elif item.ITEM_TYPE_BELT == itemType:
			self.__AppendLimitInformation()
			self.__AppendAffectInformation()
			self.__AppendAttributeInformation(attrSlot)

			self.__AppendAccessoryMetinSlotInfo(metinSlot, constInfo.GET_BELT_MATERIAL_VNUM(itemVnum))

		## 코스츔 아이템 ##
		elif 0 != isCostumeItem:
			self.__AppendLimitInformation()
			self.__AppendAffectInformation()
			if isCostumeAcce != 0:
				self.__AppendAcceAttributeInformation(attrSlot)
			else:
				self.__AppendAttributeInformation(attrSlot)
			
			self.AppendWearableInformation()
			bHasRealtimeFlag = 0
			for i in xrange(item.LIMIT_MAX_NUM):
				(limitType, limitValue) = item.GetLimit(i)
				if item.LIMIT_REAL_TIME == limitType:
					bHasRealtimeFlag = 1
			
			if 1 == bHasRealtimeFlag:
				self.AppendMallItemLastTime(metinSlot[0])
			
			if isCostumeAcce != 0:
				if metinSlot != 0:
					absChance = int(metinSlot[1])
					if absChance > 0:
						self.AppendSpace(5)
						self.AppendTextLine(localeInfo.ACCE_ABSORB_CHANCE % (absChance), self.CONDITION_COLOR)
				
		## Rod ##
		elif item.ITEM_TYPE_ROD == itemType:

			if 0 != metinSlot:
				curLevel = item.GetValue(0) / 10
				curEXP = metinSlot[0]
				maxEXP = item.GetValue(2)
				self.__AppendLimitInformation()
				self.__AppendRodInformation(curLevel, curEXP, maxEXP)

		## Pick ##
		elif item.ITEM_TYPE_PICK == itemType:

			if 0 != metinSlot:
				curLevel = item.GetValue(0) / 10
				curEXP = metinSlot[0]
				maxEXP = item.GetValue(2)
				self.__AppendLimitInformation()
				self.__AppendPickInformation(curLevel, curEXP, maxEXP)

		## Lottery ##
		elif item.ITEM_TYPE_LOTTERY == itemType:
			if 0 != metinSlot:

				ticketNumber = int(metinSlot[0])
				stepNumber = int(metinSlot[1])

				self.AppendSpace(5)
				self.AppendTextLine(localeInfo.TOOLTIP_LOTTERY_STEP_NUMBER % (stepNumber), self.NORMAL_COLOR)
				self.AppendTextLine(localeInfo.TOOLTIP_LOTTO_NUMBER % (ticketNumber), self.NORMAL_COLOR);

		### Metin ###
		elif item.ITEM_TYPE_METIN == itemType:
			self.AppendMetinInformation()
			self.AppendMetinWearInformation()

		### Fish ###
		elif item.ITEM_TYPE_FISH == itemType:
			if 0 != metinSlot:
				self.__AppendFishInfo(metinSlot[0])
		
		## item.ITEM_TYPE_BLEND
		elif item.ITEM_TYPE_BLEND == itemType:
			self.__AppendLimitInformation()

			if metinSlot:
				affectType = metinSlot[0]
				affectValue = metinSlot[1]
				time = metinSlot[2]
				self.AppendSpace(5)
				affectText = self.__GetAffectString(affectType, affectValue)

				self.AppendTextLine(affectText, self.NORMAL_COLOR)

				if time > 0:
					minute = (time / 60)
					second = (time % 60)
					timeString = localeInfo.TOOLTIP_POTION_TIME

					if minute > 0:
						timeString += str(minute) + localeInfo.TOOLTIP_POTION_MIN
					if second > 0:
						timeString += " " + str(second) + localeInfo.TOOLTIP_POTION_SEC

					self.AppendTextLine(timeString)
				else:
					self.AppendTextLine(localeInfo.BLEND_POTION_NO_TIME)
			else:
				self.AppendTextLine("BLEND_POTION_NO_INFO")

		elif item.ITEM_TYPE_UNIQUE == itemType:
			if 0 != metinSlot:
				bHasRealtimeFlag = 0
				
				for i in xrange(item.LIMIT_MAX_NUM):
					(limitType, limitValue) = item.GetLimit(i)

					if item.LIMIT_REAL_TIME == limitType:
						bHasRealtimeFlag = 1
				
				if 1 == bHasRealtimeFlag:
					self.AppendMallItemLastTime(metinSlot[0])		
				else:
					time = metinSlot[player.METIN_SOCKET_MAX_NUM-1]

					if 1 == item.GetValue(2): ## 실시간 이용 Flag / 장착 안해도 준다
						self.AppendMallItemLastTime(time)
					else:
						self.AppendUniqueItemLastTime(time)

		### Use ###
		elif item.ITEM_TYPE_USE == itemType:
			self.__AppendLimitInformation()

			if item.USE_POTION == itemSubType or item.USE_POTION_NODELAY == itemSubType:
				self.__AppendPotionInformation()

			elif item.USE_ABILITY_UP == itemSubType:
				self.__AppendAbilityPotionInformation()


			## 영석 감지기
			if 27989 == itemVnum or 76006 == itemVnum:
				if 0 != metinSlot:
					useCount = int(metinSlot[0])

					self.AppendSpace(5)
					self.AppendTextLine(localeInfo.TOOLTIP_REST_USABLE_COUNT % (200 - useCount), self.NORMAL_COLOR)

			## 이벤트 감지기
			elif 50004 == itemVnum:
				if 0 != metinSlot:
					useCount = int(metinSlot[0])

					self.AppendSpace(5)
					self.AppendTextLine(localeInfo.TOOLTIP_REST_USABLE_COUNT % (10 - useCount), self.NORMAL_COLOR)

			## 자동물약
			elif constInfo.IS_AUTO_POTION(itemVnum):
				if 0 != metinSlot:
					## 0: 활성화, 1: 사용량, 2: 총량
					isActivated = int(metinSlot[0])
					usedAmount = float(metinSlot[1])
					totalAmount = float(metinSlot[2])
					
					if 0 == totalAmount:
						totalAmount = 1
					
					self.AppendSpace(5)

					if 0 != isActivated:
						self.AppendTextLine("(%s)" % (localeInfo.TOOLTIP_AUTO_POTION_USING), self.SPECIAL_POSITIVE_COLOR)
						self.AppendSpace(5)
						
					self.AppendTextLine(localeInfo.TOOLTIP_AUTO_POTION_REST % (100.0 - ((usedAmount / totalAmount) * 100.0)), self.POSITIVE_COLOR)
								
			## 귀환 기억부
			elif itemVnum in WARP_SCROLLS:
				if 0 != metinSlot:
					xPos = int(metinSlot[0])
					yPos = int(metinSlot[1])

					if xPos != 0 and yPos != 0:
						(mapName, xBase, yBase) = background.GlobalPositionToMapInfo(xPos, yPos)
						
						localeMapName=localeInfo.MINIMAP_ZONE_NAME_DICT.get(mapName, "")

						self.AppendSpace(5)

						if localeMapName!="":						
							self.AppendTextLine(localeInfo.TOOLTIP_MEMORIZED_POSITION % (localeMapName, int(xPos-xBase)/100, int(yPos-yBase)/100), self.NORMAL_COLOR)
						else:
							self.AppendTextLine(localeInfo.TOOLTIP_MEMORIZED_POSITION_ERROR % (int(xPos)/100, int(yPos)/100), self.NORMAL_COLOR)
							dbg.TraceError("NOT_EXIST_IN_MINIMAP_ZONE_NAME_DICT: %s" % mapName)

			#####
			if item.USE_SPECIAL == itemSubType:
				bHasRealtimeFlag = 0
				for i in xrange(item.LIMIT_MAX_NUM):
					(limitType, limitValue) = item.GetLimit(i)

					if item.LIMIT_REAL_TIME == limitType:
						bHasRealtimeFlag = 1
		
				## 있다면 관련 정보를 표시함. ex) 남은 시간 : 6일 6시간 58분 
				if 1 == bHasRealtimeFlag:
					self.AppendMallItemLastTime(metinSlot[0])
				else:
					# ... 이거... 서버에는 이런 시간 체크 안되어 있는데...
					# 왜 이런게 있는지 알지는 못하나 그냥 두자...
					if 0 != metinSlot:
						time = metinSlot[player.METIN_SOCKET_MAX_NUM-1]

						## 실시간 이용 Flag
						if 1 == item.GetValue(2):
							self.AppendMallItemLastTime(time)
			
			elif item.USE_TIME_CHARGE_PER == itemSubType:
				bHasRealtimeFlag = 0
				for i in xrange(item.LIMIT_MAX_NUM):
					(limitType, limitValue) = item.GetLimit(i)

					if item.LIMIT_REAL_TIME == limitType:
						bHasRealtimeFlag = 1
				if metinSlot[2]:
					self.AppendTextLine(localeInfo.TOOLTIP_TIME_CHARGER_PER(metinSlot[2]))
				else:
					self.AppendTextLine(localeInfo.TOOLTIP_TIME_CHARGER_PER(item.GetValue(0)))
 		
				## 있다면 관련 정보를 표시함. ex) 남은 시간 : 6일 6시간 58분 
				if 1 == bHasRealtimeFlag:
					self.AppendMallItemLastTime(metinSlot[0])

			elif item.USE_TIME_CHARGE_FIX == itemSubType:
				bHasRealtimeFlag = 0
				for i in xrange(item.LIMIT_MAX_NUM):
					(limitType, limitValue) = item.GetLimit(i)

					if item.LIMIT_REAL_TIME == limitType:
						bHasRealtimeFlag = 1
				if metinSlot[2]:
					self.AppendTextLine(localeInfo.TOOLTIP_TIME_CHARGER_FIX(metinSlot[2]))
				else:
					self.AppendTextLine(localeInfo.TOOLTIP_TIME_CHARGER_FIX(item.GetValue(0)))
		
				## 있다면 관련 정보를 표시함. ex) 남은 시간 : 6일 6시간 58분 
				if 1 == bHasRealtimeFlag:
					self.AppendMallItemLastTime(metinSlot[0])

		elif item.ITEM_TYPE_QUEST == itemType:
			for i in xrange(item.LIMIT_MAX_NUM):
				(limitType, limitValue) = item.GetLimit(i)

				if item.LIMIT_REAL_TIME == limitType:
					self.AppendMallItemLastTime(metinSlot[0])
		elif item.ITEM_TYPE_DS == itemType:
			self.AppendTextLine(self.__DragonSoulInfoString(itemVnum))
			self.__AppendAttributeInformation(attrSlot)
		else:
			self.__AppendLimitInformation()

		for i in xrange(item.LIMIT_MAX_NUM):
			(limitType, limitValue) = item.GetLimit(i)
			#dbg.TraceError("LimitType : %d, limitValue : %d" % (limitType, limitValue))
			
			if item.LIMIT_REAL_TIME_START_FIRST_USE == limitType:
				self.AppendRealTimeStartFirstUseLastTime(item, metinSlot, i)
				#dbg.TraceError("2) REAL_TIME_START_FIRST_USE flag On ")
				
			elif item.LIMIT_TIMER_BASED_ON_WEAR == limitType:
				self.AppendTimerBasedOnWearLastTime(metinSlot)
				#dbg.TraceError("1) REAL_TIME flag On ")


				
		self.ShowToolTip()

	def __DragonSoulInfoString (self, dwVnum):
		step = (dwVnum / 100) % 10
		refine = (dwVnum / 10) % 10
		if 0 == step:
			return localeInfo.DRAGON_SOUL_STEP_LEVEL1 + " " + localeInfo.DRAGON_SOUL_STRENGTH(refine)
		elif 1 == step:
			return localeInfo.DRAGON_SOUL_STEP_LEVEL2 + " " + localeInfo.DRAGON_SOUL_STRENGTH(refine)
		elif 2 == step:
			return localeInfo.DRAGON_SOUL_STEP_LEVEL3 + " " + localeInfo.DRAGON_SOUL_STRENGTH(refine)
		elif 3 == step:
			return localeInfo.DRAGON_SOUL_STEP_LEVEL4 + " " + localeInfo.DRAGON_SOUL_STRENGTH(refine)
		elif 4 == step:
			return localeInfo.DRAGON_SOUL_STEP_LEVEL5 + " " + localeInfo.DRAGON_SOUL_STRENGTH(refine)
		else:
			return ""


	## 헤어인가?
	def __IsHair(self, itemVnum):
		return (self.__IsOldHair(itemVnum) or 
			self.__IsNewHair(itemVnum) or
			self.__IsNewHair2(itemVnum) or
			self.__IsNewHair3(itemVnum) or
			self.__IsCostumeHair(itemVnum)
			)

	def __IsOldHair(self, itemVnum):
		return itemVnum > 73000 and itemVnum < 74000	

	def __IsNewHair(self, itemVnum):
		return itemVnum > 74000 and itemVnum < 75000	

	def __IsNewHair2(self, itemVnum):
		return itemVnum > 75000 and itemVnum < 76000	

	def __IsNewHair3(self, itemVnum):
		return ((74012 < itemVnum and itemVnum < 74022) or
			(74262 < itemVnum and itemVnum < 74272) or
			(74512 < itemVnum and itemVnum < 74522) or
			(74762 < itemVnum and itemVnum < 74772) or
			(45000 < itemVnum and itemVnum < 47000))

	def __IsCostumeHair(self, itemVnum):
		return app.ENABLE_COSTUME_SYSTEM and self.__IsNewHair3(itemVnum - 100000)
		
	def __AppendHairIcon(self, itemVnum):
		itemImage = ui.ImageBox()
		itemImage.SetParent(self)
		itemImage.Show()			

		if self.__IsOldHair(itemVnum):
			itemImage.LoadImage("d:/ymir work/item/quest/"+str(itemVnum)+".tga")
		elif self.__IsNewHair3(itemVnum):
			itemImage.LoadImage("icon/hair/%d.sub" % (itemVnum))
		elif self.__IsNewHair(itemVnum): # 기존 헤어 번호를 연결시켜서 사용한다. 새로운 아이템은 1000만큼 번호가 늘었다.
			itemImage.LoadImage("d:/ymir work/item/quest/"+str(itemVnum-1000)+".tga")
		elif self.__IsNewHair2(itemVnum):
			itemImage.LoadImage("icon/hair/%d.sub" % (itemVnum))
		elif self.__IsCostumeHair(itemVnum):
			itemImage.LoadImage("icon/hair/%d.sub" % (itemVnum - 100000))

		itemImage.SetPosition(itemImage.GetWidth()/2, self.toolTipHeight)
		self.toolTipHeight += itemImage.GetHeight()
		#self.toolTipWidth += itemImage.GetWidth()/2
		self.childrenList.append(itemImage)
		self.ResizeToolTip()

	## 사이즈가 큰 Description 일 경우 툴팁 사이즈를 조정한다
	def __AdjustMaxWidth(self, attrSlot, desc):
		newToolTipWidth = self.toolTipWidth
		newToolTipWidth = max(self.__AdjustAttrMaxWidth(attrSlot), newToolTipWidth)
		newToolTipWidth = max(self.__AdjustDescMaxWidth(desc), newToolTipWidth)
		if newToolTipWidth > self.toolTipWidth:
			self.toolTipWidth = newToolTipWidth
			self.ResizeToolTip()

	def __AdjustAttrMaxWidth(self, attrSlot):
		if 0 == attrSlot:
			return self.toolTipWidth

		maxWidth = self.toolTipWidth
		for i in xrange(player.ATTRIBUTE_SLOT_MAX_NUM):
			type = attrSlot[i][0]
			value = attrSlot[i][1]
			if self.ATTRIBUTE_NEED_WIDTH.has_key(type):
				if value > 0:
					maxWidth = max(self.ATTRIBUTE_NEED_WIDTH[type], maxWidth)

					# ATTR_CHANGE_TOOLTIP_WIDTH
					#self.toolTipWidth = max(self.ATTRIBUTE_NEED_WIDTH[type], self.toolTipWidth)
					#self.ResizeToolTip()
					# END_OF_ATTR_CHANGE_TOOLTIP_WIDTH

		return maxWidth

	def __AdjustDescMaxWidth(self, desc):
		if len(desc) < DESC_DEFAULT_MAX_COLS:
			return self.toolTipWidth
	
		return DESC_WESTERN_MAX_WIDTH

	def __SetSkillBookToolTip(self, skillIndex, bookName, skillGrade):
		skillName = skill.GetSkillName(skillIndex)

		if not skillName:
			return

		if localeInfo.IsVIETNAM():
			itemName = bookName + " " + skillName
		else:
			itemName = skillName + " " + bookName
		self.SetTitle(itemName)

	def __AppendPickInformation(self, curLevel, curEXP, maxEXP):
		self.AppendSpace(5)
		self.AppendTextLine(localeInfo.TOOLTIP_PICK_LEVEL % (curLevel), self.NORMAL_COLOR)
		self.AppendTextLine(localeInfo.TOOLTIP_PICK_EXP % (curEXP, maxEXP), self.NORMAL_COLOR)

		if curEXP == maxEXP:
			self.AppendSpace(5)
			self.AppendTextLine(localeInfo.TOOLTIP_PICK_UPGRADE1, self.NORMAL_COLOR)
			self.AppendTextLine(localeInfo.TOOLTIP_PICK_UPGRADE2, self.NORMAL_COLOR)
			self.AppendTextLine(localeInfo.TOOLTIP_PICK_UPGRADE3, self.NORMAL_COLOR)


	def __AppendRodInformation(self, curLevel, curEXP, maxEXP):
		self.AppendSpace(5)
		self.AppendTextLine(localeInfo.TOOLTIP_FISHINGROD_LEVEL % (curLevel), self.NORMAL_COLOR)
		self.AppendTextLine(localeInfo.TOOLTIP_FISHINGROD_EXP % (curEXP, maxEXP), self.NORMAL_COLOR)

		if curEXP == maxEXP:
			self.AppendSpace(5)
			self.AppendTextLine(localeInfo.TOOLTIP_FISHINGROD_UPGRADE1, self.NORMAL_COLOR)
			self.AppendTextLine(localeInfo.TOOLTIP_FISHINGROD_UPGRADE2, self.NORMAL_COLOR)
			self.AppendTextLine(localeInfo.TOOLTIP_FISHINGROD_UPGRADE3, self.NORMAL_COLOR)

	def __AppendLimitInformation(self):

		appendSpace = FALSE

		for i in xrange(item.LIMIT_MAX_NUM):

			(limitType, limitValue) = item.GetLimit(i)

			if limitValue > 0:
				if FALSE == appendSpace:
					self.AppendSpace(5)
					appendSpace = TRUE

			else:
				continue

			if item.LIMIT_LEVEL == limitType:
				color = self.GetLimitTextLineColor(player.GetStatus(player.LEVEL), limitValue)
				self.AppendTextLine(localeInfo.TOOLTIP_ITEM_LIMIT_LEVEL % (limitValue), color)
			"""
			elif item.LIMIT_STR == limitType:
				color = self.GetLimitTextLineColor(player.GetStatus(player.ST), limitValue)
				self.AppendTextLine(localeInfo.TOOLTIP_ITEM_LIMIT_STR % (limitValue), color)
			elif item.LIMIT_DEX == limitType:
				color = self.GetLimitTextLineColor(player.GetStatus(player.DX), limitValue)
				self.AppendTextLine(localeInfo.TOOLTIP_ITEM_LIMIT_DEX % (limitValue), color)
			elif item.LIMIT_INT == limitType:
				color = self.GetLimitTextLineColor(player.GetStatus(player.IQ), limitValue)
				self.AppendTextLine(localeInfo.TOOLTIP_ITEM_LIMIT_INT % (limitValue), color)
			elif item.LIMIT_CON == limitType:
				color = self.GetLimitTextLineColor(player.GetStatus(player.HT), limitValue)
				self.AppendTextLine(localeInfo.TOOLTIP_ITEM_LIMIT_CON % (limitValue), color)
			"""












	def __GetAffectString(self, affectType, affectValue):
		if 0 == affectType:
			return None

		if 0 == affectValue:
			return None

		try:
			return self.AFFECT_DICT[affectType](affectValue)
		except TypeError:
			return "UNKNOWN_VALUE[%s] %s" % (affectType, affectValue)
		except KeyError:
			return "UNKNOWN_TYPE[%s] %s" % (affectType, affectValue)

	def __AppendAffectInformation(self):
		for i in xrange(item.ITEM_APPLY_MAX_NUM):

			(affectType, affectValue) = item.GetAffect(i)

			affectString = self.__GetAffectString(affectType, affectValue)
			if affectString:
				self.AppendTextLine(affectString, self.GetChangeTextLineColor(affectValue))

	def AppendWearableInformation(self):
		self.AppendSpace(5)
		self.AppendTextLine(localeInfo.TOOLTIP_ITEM_WEARABLE_JOB, self.NORMAL_COLOR)
		flagList = (
						not item.IsAntiFlag(item.ITEM_ANTIFLAG_WARRIOR),
						not item.IsAntiFlag(item.ITEM_ANTIFLAG_ASSASSIN),
						not item.IsAntiFlag(item.ITEM_ANTIFLAG_SURA),
						not item.IsAntiFlag(item.ITEM_ANTIFLAG_SHAMAN),
				)
		
		characterNames = ""
		for i in xrange(self.CHARACTER_COUNT):
			name = self.CHARACTER_NAMES[i]
			flag = flagList[i]
			if flag:
				characterNames += " "
				characterNames += name
		
		textLine = self.AppendTextLine(characterNames, self.NORMAL_COLOR, TRUE)
		textLine.SetFeather()
		if item.IsAntiFlag(item.ITEM_ANTIFLAG_MALE):
			textLine = self.AppendTextLine(localeInfo.FOR_FEMALE, self.NORMAL_COLOR, TRUE)
			textLine.SetFeather()
		
		if item.IsAntiFlag(item.ITEM_ANTIFLAG_FEMALE):
			textLine = self.AppendTextLine(localeInfo.FOR_MALE, self.NORMAL_COLOR, TRUE)
			textLine.SetFeather()

	def __AppendPotionInformation(self):
		self.AppendSpace(5)

		healHP = item.GetValue(0)
		healSP = item.GetValue(1)
		healStatus = item.GetValue(2)
		healPercentageHP = item.GetValue(3)
		healPercentageSP = item.GetValue(4)

		if healHP > 0:
			self.AppendTextLine(localeInfo.TOOLTIP_POTION_PLUS_HP_POINT % healHP, self.GetChangeTextLineColor(healHP))
		if healSP > 0:
			self.AppendTextLine(localeInfo.TOOLTIP_POTION_PLUS_SP_POINT % healSP, self.GetChangeTextLineColor(healSP))
		if healStatus != 0:
			self.AppendTextLine(localeInfo.TOOLTIP_POTION_CURE)
		if healPercentageHP > 0:
			self.AppendTextLine(localeInfo.TOOLTIP_POTION_PLUS_HP_PERCENT % healPercentageHP, self.GetChangeTextLineColor(healPercentageHP))
		if healPercentageSP > 0:
			self.AppendTextLine(localeInfo.TOOLTIP_POTION_PLUS_SP_PERCENT % healPercentageSP, self.GetChangeTextLineColor(healPercentageSP))

	def __AppendAbilityPotionInformation(self):

		self.AppendSpace(5)

		abilityType = item.GetValue(0)
		time = item.GetValue(1)
		point = item.GetValue(2)

		if abilityType == item.APPLY_ATT_SPEED:
			self.AppendTextLine(localeInfo.TOOLTIP_POTION_PLUS_ATTACK_SPEED % point, self.GetChangeTextLineColor(point))
		elif abilityType == item.APPLY_MOV_SPEED:
			self.AppendTextLine(localeInfo.TOOLTIP_POTION_PLUS_MOVING_SPEED % point, self.GetChangeTextLineColor(point))

		if time > 0:
			minute = (time / 60)
			second = (time % 60)
			timeString = localeInfo.TOOLTIP_POTION_TIME

			if minute > 0:
				timeString += str(minute) + localeInfo.TOOLTIP_POTION_MIN
			if second > 0:
				timeString += " " + str(second) + localeInfo.TOOLTIP_POTION_SEC

			self.AppendTextLine(timeString)

	def GetPriceColor(self, price):
		if price>=constInfo.HIGH_PRICE:
			return self.HIGH_PRICE_COLOR
		if price>=constInfo.MIDDLE_PRICE:
			return self.MIDDLE_PRICE_COLOR
		else:
			return self.LOW_PRICE_COLOR
						
	def AppendPrice(self, price):	
		self.AppendSpace(5)
		self.AppendTextLine(localeInfo.TOOLTIP_BUYPRICE  % (localeInfo.NumberToMoneyString(price)), self.GetPriceColor(price))
		
	def AppendPriceBySecondaryCoin(self, price):
		self.AppendSpace(5)
		self.AppendTextLine(localeInfo.TOOLTIP_BUYPRICE  % (localeInfo.NumberToSecondaryCoinString(price)), self.GetPriceColor(price))

	def AppendSellingPrice(self, price):
		if item.IsAntiFlag(item.ITEM_ANTIFLAG_SELL):			
			self.AppendTextLine(localeInfo.TOOLTIP_ANTI_SELL, self.DISABLE_COLOR)
			self.AppendSpace(5)
		else:
			self.AppendTextLine(localeInfo.TOOLTIP_SELLPRICE % (localeInfo.NumberToMoneyString(price)), self.GetPriceColor(price))
			self.AppendSpace(5)

	def AppendMetinInformation(self):
		affectType, affectValue = item.GetAffect(0)
		#affectType = item.GetValue(0)
		#affectValue = item.GetValue(1)

		affectString = self.__GetAffectString(affectType, affectValue)

		if affectString:
			self.AppendSpace(5)
			self.AppendTextLine(affectString, self.GetChangeTextLineColor(affectValue))

	def AppendMetinWearInformation(self):

		self.AppendSpace(5)
		self.AppendTextLine(localeInfo.TOOLTIP_SOCKET_REFINABLE_ITEM, self.NORMAL_COLOR)

		flagList = (item.IsWearableFlag(item.WEARABLE_BODY),
					item.IsWearableFlag(item.WEARABLE_HEAD),
					item.IsWearableFlag(item.WEARABLE_FOOTS),
					item.IsWearableFlag(item.WEARABLE_WRIST),
					item.IsWearableFlag(item.WEARABLE_WEAPON),
					item.IsWearableFlag(item.WEARABLE_NECK),
					item.IsWearableFlag(item.WEARABLE_EAR),
					item.IsWearableFlag(item.WEARABLE_UNIQUE),
					item.IsWearableFlag(item.WEARABLE_SHIELD),
					item.IsWearableFlag(item.WEARABLE_ARROW))

		wearNames = ""
		for i in xrange(self.WEAR_COUNT):

			name = self.WEAR_NAMES[i]
			flag = flagList[i]

			if flag:
				wearNames += "  "
				wearNames += name

		textLine = ui.TextLine()
		textLine.SetParent(self)
		textLine.SetFontName(self.defFontName)
		textLine.SetPosition(self.toolTipWidth/2, self.toolTipHeight)
		textLine.SetHorizontalAlignCenter()
		textLine.SetPackedFontColor(self.NORMAL_COLOR)
		textLine.SetText(wearNames)
		textLine.Show()
		self.childrenList.append(textLine)

		self.toolTipHeight += self.TEXT_LINE_HEIGHT
		self.ResizeToolTip()

	def GetMetinSocketType(self, number):
		if player.METIN_SOCKET_TYPE_NONE == number:
			return player.METIN_SOCKET_TYPE_NONE
		elif player.METIN_SOCKET_TYPE_SILVER == number:
			return player.METIN_SOCKET_TYPE_SILVER
		elif player.METIN_SOCKET_TYPE_GOLD == number:
			return player.METIN_SOCKET_TYPE_GOLD
		else:
			item.SelectItem(number)
			if item.METIN_NORMAL == item.GetItemSubType():
				return player.METIN_SOCKET_TYPE_SILVER
			elif item.METIN_GOLD == item.GetItemSubType():
				return player.METIN_SOCKET_TYPE_GOLD
			elif "USE_PUT_INTO_ACCESSORY_SOCKET" == item.GetUseType(number):
				return player.METIN_SOCKET_TYPE_SILVER
			elif "USE_PUT_INTO_RING_SOCKET" == item.GetUseType(number):
				return player.METIN_SOCKET_TYPE_SILVER
			elif "USE_PUT_INTO_BELT_SOCKET" == item.GetUseType(number):
				return player.METIN_SOCKET_TYPE_SILVER

		return player.METIN_SOCKET_TYPE_NONE

	def GetMetinItemIndex(self, number):
		if player.METIN_SOCKET_TYPE_SILVER == number:
			return 0
		if player.METIN_SOCKET_TYPE_GOLD == number:
			return 0

		return number

	def __AppendAccessoryMetinSlotInfo(self, metinSlot, mtrlVnum):		
		ACCESSORY_SOCKET_MAX_SIZE = 3		

		cur=min(metinSlot[0], ACCESSORY_SOCKET_MAX_SIZE)
		end=min(metinSlot[1], ACCESSORY_SOCKET_MAX_SIZE)

		affectType1, affectValue1 = item.GetAffect(0)
		affectList1=[0, max(1, affectValue1*10/100), max(2, affectValue1*20/100), max(3, affectValue1*40/100)]

		affectType2, affectValue2 = item.GetAffect(1)
		affectList2=[0, max(1, affectValue2*10/100), max(2, affectValue2*20/100), max(3, affectValue2*40/100)]

		mtrlPos=0
		mtrlList=[mtrlVnum]*cur+[player.METIN_SOCKET_TYPE_SILVER]*(end-cur)
		for mtrl in mtrlList:
			affectString1 = self.__GetAffectString(affectType1, affectList1[mtrlPos+1]-affectList1[mtrlPos])			
			affectString2 = self.__GetAffectString(affectType2, affectList2[mtrlPos+1]-affectList2[mtrlPos])

			leftTime = 0
			if cur == mtrlPos+1:
				leftTime=metinSlot[2]

			self.__AppendMetinSlotInfo_AppendMetinSocketData(mtrlPos, mtrl, affectString1, affectString2, leftTime)
			mtrlPos+=1

	def __AppendMetinSlotInfo(self, metinSlot):
		if self.__AppendMetinSlotInfo_IsEmptySlotList(metinSlot):
			return

		for i in xrange(player.METIN_SOCKET_MAX_NUM):
			self.__AppendMetinSlotInfo_AppendMetinSocketData(i, metinSlot[i])

	def __AppendMetinSlotInfo_IsEmptySlotList(self, metinSlot):
		if 0 == metinSlot:
			return 1

		for i in xrange(player.METIN_SOCKET_MAX_NUM):
			metinSlotData=metinSlot[i]
			if 0 != self.GetMetinSocketType(metinSlotData):
				if 0 != self.GetMetinItemIndex(metinSlotData):
					return 0

		return 1

	def __AppendMetinSlotInfo_AppendMetinSocketData(self, index, metinSlotData, custumAffectString="", custumAffectString2="", leftTime=0):

		slotType = self.GetMetinSocketType(metinSlotData)
		itemIndex = self.GetMetinItemIndex(metinSlotData)

		if 0 == slotType:
			return

		self.AppendSpace(5)

		slotImage = ui.ImageBox()
		slotImage.SetParent(self)
		slotImage.Show()

		## Name
		nameTextLine = ui.TextLine()
		nameTextLine.SetParent(self)
		nameTextLine.SetFontName(self.defFontName)
		nameTextLine.SetPackedFontColor(self.NORMAL_COLOR)
		nameTextLine.SetOutline()
		nameTextLine.SetFeather()
		nameTextLine.Show()			

		self.childrenList.append(nameTextLine)

		if player.METIN_SOCKET_TYPE_SILVER == slotType:
			slotImage.LoadImage("d:/ymir work/ui/game/windows/metin_slot_silver.sub")
		elif player.METIN_SOCKET_TYPE_GOLD == slotType:
			slotImage.LoadImage("d:/ymir work/ui/game/windows/metin_slot_gold.sub")

		self.childrenList.append(slotImage)
		
		if localeInfo.IsARABIC():
			slotImage.SetPosition(self.toolTipWidth - slotImage.GetWidth() - 9, self.toolTipHeight-1)
			nameTextLine.SetPosition(self.toolTipWidth - 50, self.toolTipHeight + 2)
		else:
			slotImage.SetPosition(9, self.toolTipHeight-1)
			nameTextLine.SetPosition(50, self.toolTipHeight + 2)

		metinImage = ui.ImageBox()
		metinImage.SetParent(self)
		metinImage.Show()
		self.childrenList.append(metinImage)

		if itemIndex:

			item.SelectItem(itemIndex)

			## Image
			try:
				metinImage.LoadImage(item.GetIconImageFileName())
			except:
				dbg.TraceError("ItemToolTip.__AppendMetinSocketData() - Failed to find image file %d:%s" % 
					(itemIndex, item.GetIconImageFileName())
				)

			nameTextLine.SetText(item.GetItemName())
			
			## Affect		
			affectTextLine = ui.TextLine()
			affectTextLine.SetParent(self)
			affectTextLine.SetFontName(self.defFontName)
			affectTextLine.SetPackedFontColor(self.POSITIVE_COLOR)
			affectTextLine.SetOutline()
			affectTextLine.SetFeather()
			affectTextLine.Show()			
				
			if localeInfo.IsARABIC():
				metinImage.SetPosition(self.toolTipWidth - metinImage.GetWidth() - 10, self.toolTipHeight)
				affectTextLine.SetPosition(self.toolTipWidth - 50, self.toolTipHeight + 16 + 2)
			else:
				metinImage.SetPosition(10, self.toolTipHeight)
				affectTextLine.SetPosition(50, self.toolTipHeight + 16 + 2)
							
			if custumAffectString:
				affectTextLine.SetText(custumAffectString)
			elif itemIndex!=constInfo.ERROR_METIN_STONE:
				affectType, affectValue = item.GetAffect(0)
				affectString = self.__GetAffectString(affectType, affectValue)
				if affectString:
					affectTextLine.SetText(affectString)
			else:
				affectTextLine.SetText(localeInfo.TOOLTIP_APPLY_NOAFFECT)
			
			self.childrenList.append(affectTextLine)			

			if custumAffectString2:
				affectTextLine = ui.TextLine()
				affectTextLine.SetParent(self)
				affectTextLine.SetFontName(self.defFontName)
				affectTextLine.SetPackedFontColor(self.POSITIVE_COLOR)
				affectTextLine.SetPosition(50, self.toolTipHeight + 16 + 2 + 16 + 2)
				affectTextLine.SetOutline()
				affectTextLine.SetFeather()
				affectTextLine.Show()
				affectTextLine.SetText(custumAffectString2)
				self.childrenList.append(affectTextLine)
				self.toolTipHeight += 16 + 2

			if 0 != leftTime:
				timeText = (localeInfo.LEFT_TIME + " : " + localeInfo.SecondToDHM(leftTime))

				timeTextLine = ui.TextLine()
				timeTextLine.SetParent(self)
				timeTextLine.SetFontName(self.defFontName)
				timeTextLine.SetPackedFontColor(self.POSITIVE_COLOR)
				timeTextLine.SetPosition(50, self.toolTipHeight + 16 + 2 + 16 + 2)
				timeTextLine.SetOutline()
				timeTextLine.SetFeather()
				timeTextLine.Show()
				timeTextLine.SetText(timeText)
				self.childrenList.append(timeTextLine)
				self.toolTipHeight += 16 + 2

		else:
			nameTextLine.SetText(localeInfo.TOOLTIP_SOCKET_EMPTY)

		self.toolTipHeight += 35
		self.ResizeToolTip()

	def __AppendFishInfo(self, size):
		if size > 0:
			self.AppendSpace(5)
			self.AppendTextLine(localeInfo.TOOLTIP_FISH_LEN % (float(size) / 100.0), self.NORMAL_COLOR)

	def AppendUniqueItemLastTime(self, restMin):
		restSecond = restMin*60
		self.AppendSpace(5)
		self.AppendTextLine(localeInfo.LEFT_TIME + " : " + localeInfo.SecondToDHM(restSecond), self.NORMAL_COLOR)

	def AppendMallItemLastTime(self, endTime):
		leftSec = max(0, endTime - app.GetGlobalTimeStamp())
		self.AppendSpace(5)
		self.AppendTextLine(localeInfo.LEFT_TIME + " : " + localeInfo.SecondToDHM(leftSec), self.NORMAL_COLOR)
		
	def AppendTimerBasedOnWearLastTime(self, metinSlot):
		if 0 == metinSlot[0]:
			self.AppendSpace(5)
			self.AppendTextLine(localeInfo.CANNOT_USE, self.DISABLE_COLOR)
		else:
			endTime = app.GetGlobalTimeStamp() + metinSlot[0]
			self.AppendMallItemLastTime(endTime)		
	
	def AppendRealTimeStartFirstUseLastTime(self, item, metinSlot, limitIndex):		
		useCount = metinSlot[1]
		endTime = metinSlot[0]
		
		# 한 번이라도 사용했다면 Socket0에 종료 시간(2012년 3월 1일 13시 01분 같은..) 이 박혀있음.
		# 사용하지 않았다면 Socket0에 이용가능시간(이를테면 600 같은 값. 초단위)이 들어있을 수 있고, 0이라면 Limit Value에 있는 이용가능시간을 사용한다.
		if 0 == useCount:
			if 0 == endTime:
				(limitType, limitValue) = item.GetLimit(limitIndex)
				endTime = limitValue

			endTime += app.GetGlobalTimeStamp()
	
		self.AppendMallItemLastTime(endTime)
	
class HyperlinkItemToolTip(ItemToolTip):
	def __init__(self):
		ItemToolTip.__init__(self, isPickable=TRUE)

	def SetHyperlinkItem(self, tokens):
		minTokenCount = 3 + player.METIN_SOCKET_MAX_NUM
		maxTokenCount = minTokenCount + 2 * player.ATTRIBUTE_SLOT_MAX_NUM
		if tokens and len(tokens) >= minTokenCount and len(tokens) <= maxTokenCount:
			head, vnum, flag = tokens[:3]
			itemVnum = int(vnum, 16)
			metinSlot = [int(metin, 16) for metin in tokens[3:6]]

			rests = tokens[6:]
			if rests:
				attrSlot = []

				rests.reverse()
				while rests:
					key = int(rests.pop(), 16)
					if rests:
						val = int(rests.pop())
						attrSlot.append((key, val))

				attrSlot += [(0, 0)] * (player.ATTRIBUTE_SLOT_MAX_NUM - len(attrSlot))
			else:
				attrSlot = [(0, 0)] * player.ATTRIBUTE_SLOT_MAX_NUM

			self.ClearToolTip()
			self.AddItemData(itemVnum, metinSlot, attrSlot)

			ItemToolTip.OnUpdate(self)

	def OnUpdate(self):
		pass

	def OnMouseLeftButtonDown(self):
		self.Hide()

class SkillToolTip(ToolTip):

	POINT_NAME_DICT = {
		player.LEVEL : localeInfo.SKILL_TOOLTIP_LEVEL,
		player.IQ : localeInfo.SKILL_TOOLTIP_INT,
	}

	SKILL_TOOL_TIP_WIDTH = 200
	PARTY_SKILL_TOOL_TIP_WIDTH = 340

	PARTY_SKILL_EXPERIENCE_AFFECT_LIST = (	( 2, 2,  10,),
											( 8, 3,  20,),
											(14, 4,  30,),
											(22, 5,  45,),
											(28, 6,  60,),
											(34, 7,  80,),
											(38, 8, 100,), )

	PARTY_SKILL_PLUS_GRADE_AFFECT_LIST = (	( 4, 2, 1, 0,),
											(10, 3, 2, 0,),
											(16, 4, 2, 1,),
											(24, 5, 2, 2,), )

	PARTY_SKILL_ATTACKER_AFFECT_LIST = (	( 36, 3, ),
											( 26, 1, ),
											( 32, 2, ), )

	SKILL_GRADE_NAME = {	player.SKILL_GRADE_MASTER : localeInfo.SKILL_GRADE_NAME_MASTER,
							player.SKILL_GRADE_GRAND_MASTER : localeInfo.SKILL_GRADE_NAME_GRAND_MASTER,
							player.SKILL_GRADE_PERFECT_MASTER : localeInfo.SKILL_GRADE_NAME_PERFECT_MASTER, }

	AFFECT_NAME_DICT =	{
							"HP" : localeInfo.TOOLTIP_SKILL_AFFECT_ATT_POWER,
							"ATT_GRADE" : localeInfo.TOOLTIP_SKILL_AFFECT_ATT_GRADE,
							"DEF_GRADE" : localeInfo.TOOLTIP_SKILL_AFFECT_DEF_GRADE,
							"ATT_SPEED" : localeInfo.TOOLTIP_SKILL_AFFECT_ATT_SPEED,
							"MOV_SPEED" : localeInfo.TOOLTIP_SKILL_AFFECT_MOV_SPEED,
							"DODGE" : localeInfo.TOOLTIP_SKILL_AFFECT_DODGE,
							"RESIST_NORMAL" : localeInfo.TOOLTIP_SKILL_AFFECT_RESIST_NORMAL,
							"REFLECT_MELEE" : localeInfo.TOOLTIP_SKILL_AFFECT_REFLECT_MELEE,
						}
	AFFECT_APPEND_TEXT_DICT =	{
									"DODGE" : "%",
									"RESIST_NORMAL" : "%",
									"REFLECT_MELEE" : "%",
								}

	def __init__(self):
		ToolTip.__init__(self, self.SKILL_TOOL_TIP_WIDTH)
	def __del__(self):
		ToolTip.__del__(self)

	def SetSkill(self, skillIndex, skillLevel = -1):

		if 0 == skillIndex:
			return

		if skill.SKILL_TYPE_GUILD == skill.GetSkillType(skillIndex):

			if self.SKILL_TOOL_TIP_WIDTH != self.toolTipWidth:
				self.toolTipWidth = self.SKILL_TOOL_TIP_WIDTH
				self.ResizeToolTip()

			self.AppendDefaultData(skillIndex)
			self.AppendSkillConditionData(skillIndex)
			self.AppendGuildSkillData(skillIndex, skillLevel)

		else:

			if self.SKILL_TOOL_TIP_WIDTH != self.toolTipWidth:
				self.toolTipWidth = self.SKILL_TOOL_TIP_WIDTH
				self.ResizeToolTip()

			slotIndex = player.GetSkillSlotIndex(skillIndex)
			skillGrade = player.GetSkillGrade(slotIndex)
			skillLevel = player.GetSkillLevel(slotIndex)
			skillCurrentPercentage = player.GetSkillCurrentEfficientPercentage(slotIndex)
			skillNextPercentage = player.GetSkillNextEfficientPercentage(slotIndex)

			self.AppendDefaultData(skillIndex)
			self.AppendSkillConditionData(skillIndex)
			self.AppendSkillDataNew(slotIndex, skillIndex, skillGrade, skillLevel, skillCurrentPercentage, skillNextPercentage)
			self.AppendSkillRequirement(skillIndex, skillLevel)

		self.ShowToolTip()

	def SetSkillNew(self, slotIndex, skillIndex, skillGrade, skillLevel):

		if 0 == skillIndex:
			return

		if player.SKILL_INDEX_TONGSOL == skillIndex:

			slotIndex = player.GetSkillSlotIndex(skillIndex)
			skillLevel = player.GetSkillLevel(slotIndex)

			self.AppendDefaultData(skillIndex)
			self.AppendPartySkillData(skillGrade, skillLevel)

		elif player.SKILL_INDEX_RIDING == skillIndex:

			slotIndex = player.GetSkillSlotIndex(skillIndex)
			self.AppendSupportSkillDefaultData(skillIndex, skillGrade, skillLevel, 30)

		elif player.SKILL_INDEX_SUMMON == skillIndex:

			maxLevel = 10

			self.ClearToolTip()
			self.__SetSkillTitle(skillIndex, skillGrade)

			## Description
			description = skill.GetSkillDescription(skillIndex)
			self.AppendDescription(description, 25)

			if skillLevel == 10:
				self.AppendSpace(5)
				self.AppendTextLine(localeInfo.TOOLTIP_SKILL_LEVEL_MASTER % (skillLevel), self.NORMAL_COLOR)
				self.AppendTextLine(localeInfo.SKILL_SUMMON_DESCRIPTION % (skillLevel*10), self.NORMAL_COLOR)

			else:
				self.AppendSpace(5)
				self.AppendTextLine(localeInfo.TOOLTIP_SKILL_LEVEL % (skillLevel), self.NORMAL_COLOR)
				self.__AppendSummonDescription(skillLevel, self.NORMAL_COLOR)

				self.AppendSpace(5)
				self.AppendTextLine(localeInfo.TOOLTIP_SKILL_LEVEL % (skillLevel+1), self.NEGATIVE_COLOR)
				self.__AppendSummonDescription(skillLevel+1, self.NEGATIVE_COLOR)

		elif skill.SKILL_TYPE_GUILD == skill.GetSkillType(skillIndex):

			if self.SKILL_TOOL_TIP_WIDTH != self.toolTipWidth:
				self.toolTipWidth = self.SKILL_TOOL_TIP_WIDTH
				self.ResizeToolTip()

			self.AppendDefaultData(skillIndex)
			self.AppendSkillConditionData(skillIndex)
			self.AppendGuildSkillData(skillIndex, skillLevel)

		else:

			if self.SKILL_TOOL_TIP_WIDTH != self.toolTipWidth:
				self.toolTipWidth = self.SKILL_TOOL_TIP_WIDTH
				self.ResizeToolTip()

			slotIndex = player.GetSkillSlotIndex(skillIndex)

			skillCurrentPercentage = player.GetSkillCurrentEfficientPercentage(slotIndex)
			skillNextPercentage = player.GetSkillNextEfficientPercentage(slotIndex)

			self.AppendDefaultData(skillIndex, skillGrade)
			self.AppendSkillConditionData(skillIndex)
			self.AppendSkillDataNew(slotIndex, skillIndex, skillGrade, skillLevel, skillCurrentPercentage, skillNextPercentage)
			self.AppendSkillRequirement(skillIndex, skillLevel)

		self.ShowToolTip()

	def __SetSkillTitle(self, skillIndex, skillGrade):
		self.SetTitle(skill.GetSkillName(skillIndex, skillGrade))
		self.__AppendSkillGradeName(skillIndex, skillGrade)

	def __AppendSkillGradeName(self, skillIndex, skillGrade):		
		if self.SKILL_GRADE_NAME.has_key(skillGrade):
			self.AppendSpace(5)
			self.AppendTextLine(self.SKILL_GRADE_NAME[skillGrade] % (skill.GetSkillName(skillIndex, 0)), self.CAN_LEVEL_UP_COLOR)

	def SetSkillOnlyName(self, slotIndex, skillIndex, skillGrade):
		if 0 == skillIndex:
			return

		slotIndex = player.GetSkillSlotIndex(skillIndex)

		self.toolTipWidth = self.SKILL_TOOL_TIP_WIDTH
		self.ResizeToolTip()

		self.ClearToolTip()
		self.__SetSkillTitle(skillIndex, skillGrade)		
		self.AppendDefaultData(skillIndex, skillGrade)
		self.AppendSkillConditionData(skillIndex)		
		self.ShowToolTip()

	def AppendDefaultData(self, skillIndex, skillGrade = 0):
		self.ClearToolTip()
		self.__SetSkillTitle(skillIndex, skillGrade)

		## Level Limit
		levelLimit = skill.GetSkillLevelLimit(skillIndex)
		if levelLimit > 0:

			color = self.NORMAL_COLOR
			if player.GetStatus(player.LEVEL) < levelLimit:
				color = self.NEGATIVE_COLOR

			self.AppendSpace(5)
			self.AppendTextLine(localeInfo.TOOLTIP_ITEM_LIMIT_LEVEL % (levelLimit), color)

		## Description
		description = skill.GetSkillDescription(skillIndex)
		self.AppendDescription(description, 25)

	def AppendSupportSkillDefaultData(self, skillIndex, skillGrade, skillLevel, maxLevel):
		self.ClearToolTip()
		self.__SetSkillTitle(skillIndex, skillGrade)

		## Description
		description = skill.GetSkillDescription(skillIndex)
		self.AppendDescription(description, 25)

		if 1 == skillGrade:
			skillLevel += 19
		elif 2 == skillGrade:
			skillLevel += 29
		elif 3 == skillGrade:
			skillLevel = 40

		self.AppendSpace(5)
		self.AppendTextLine(localeInfo.TOOLTIP_SKILL_LEVEL_WITH_MAX % (skillLevel, maxLevel), self.NORMAL_COLOR)

	def AppendSkillConditionData(self, skillIndex):
		conditionDataCount = skill.GetSkillConditionDescriptionCount(skillIndex)
		if conditionDataCount > 0:
			self.AppendSpace(5)
			for i in xrange(conditionDataCount):
				self.AppendTextLine(skill.GetSkillConditionDescription(skillIndex, i), self.CONDITION_COLOR)

	def AppendGuildSkillData(self, skillIndex, skillLevel):
		skillMaxLevel = 7
		skillCurrentPercentage = float(skillLevel) / float(skillMaxLevel)
		skillNextPercentage = float(skillLevel+1) / float(skillMaxLevel)
		## Current Level
		if skillLevel > 0:
			if self.HasSkillLevelDescription(skillIndex, skillLevel):
				self.AppendSpace(5)
				if skillLevel == skillMaxLevel:
					self.AppendTextLine(localeInfo.TOOLTIP_SKILL_LEVEL_MASTER % (skillLevel), self.NORMAL_COLOR)
				else:
					self.AppendTextLine(localeInfo.TOOLTIP_SKILL_LEVEL % (skillLevel), self.NORMAL_COLOR)

				#####

				for i in xrange(skill.GetSkillAffectDescriptionCount(skillIndex)):
					self.AppendTextLine(skill.GetSkillAffectDescription(skillIndex, i, skillCurrentPercentage), self.ENABLE_COLOR)

				## Cooltime
				coolTime = skill.GetSkillCoolTime(skillIndex, skillCurrentPercentage)
				if coolTime > 0:
					self.AppendTextLine(localeInfo.TOOLTIP_SKILL_COOL_TIME + str(coolTime), self.ENABLE_COLOR)

				## SP
				needGSP = skill.GetSkillNeedSP(skillIndex, skillCurrentPercentage)
				if needGSP > 0:
					self.AppendTextLine(localeInfo.TOOLTIP_NEED_GSP % (needGSP), self.ENABLE_COLOR)

		## Next Level
		if skillLevel < skillMaxLevel:
			if self.HasSkillLevelDescription(skillIndex, skillLevel+1):
				self.AppendSpace(5)
				self.AppendTextLine(localeInfo.TOOLTIP_NEXT_SKILL_LEVEL_1 % (skillLevel+1, skillMaxLevel), self.DISABLE_COLOR)

				#####

				for i in xrange(skill.GetSkillAffectDescriptionCount(skillIndex)):
					self.AppendTextLine(skill.GetSkillAffectDescription(skillIndex, i, skillNextPercentage), self.DISABLE_COLOR)

				## Cooltime
				coolTime = skill.GetSkillCoolTime(skillIndex, skillNextPercentage)
				if coolTime > 0:
					self.AppendTextLine(localeInfo.TOOLTIP_SKILL_COOL_TIME + str(coolTime), self.DISABLE_COLOR)

				## SP
				needGSP = skill.GetSkillNeedSP(skillIndex, skillNextPercentage)
				if needGSP > 0:
					self.AppendTextLine(localeInfo.TOOLTIP_NEED_GSP % (needGSP), self.DISABLE_COLOR)

	def AppendSkillDataNew(self, slotIndex, skillIndex, skillGrade, skillLevel, skillCurrentPercentage, skillNextPercentage):

		self.skillMaxLevelStartDict = { 0 : 17, 1 : 7, 2 : 10, }
		self.skillMaxLevelEndDict = { 0 : 20, 1 : 10, 2 : 10, }

		skillLevelUpPoint = 1
		realSkillGrade = player.GetSkillGrade(slotIndex)
		skillMaxLevelStart = self.skillMaxLevelStartDict.get(realSkillGrade, 15)
		skillMaxLevelEnd = self.skillMaxLevelEndDict.get(realSkillGrade, 20)

		## Current Level
		if skillLevel > 0:
			if self.HasSkillLevelDescription(skillIndex, skillLevel):
				self.AppendSpace(5)
				if skillGrade == skill.SKILL_GRADE_COUNT:
					pass
				elif skillLevel == skillMaxLevelEnd:
					self.AppendTextLine(localeInfo.TOOLTIP_SKILL_LEVEL_MASTER % (skillLevel), self.NORMAL_COLOR)
				else:
					self.AppendTextLine(localeInfo.TOOLTIP_SKILL_LEVEL % (skillLevel), self.NORMAL_COLOR)
				self.AppendSkillLevelDescriptionNew(skillIndex, skillCurrentPercentage, self.ENABLE_COLOR)

		## Next Level
		if skillGrade != skill.SKILL_GRADE_COUNT:
			if skillLevel < skillMaxLevelEnd:
				if self.HasSkillLevelDescription(skillIndex, skillLevel+skillLevelUpPoint):
					self.AppendSpace(5)
					## HP보강, 관통회피 보조스킬의 경우
					if skillIndex == 141 or skillIndex == 142:
						self.AppendTextLine(localeInfo.TOOLTIP_NEXT_SKILL_LEVEL_3 % (skillLevel+1), self.DISABLE_COLOR)
					else:
						self.AppendTextLine(localeInfo.TOOLTIP_NEXT_SKILL_LEVEL_1 % (skillLevel+1, skillMaxLevelEnd), self.DISABLE_COLOR)
					self.AppendSkillLevelDescriptionNew(skillIndex, skillNextPercentage, self.DISABLE_COLOR)

	def AppendSkillLevelDescriptionNew(self, skillIndex, skillPercentage, color):

		affectDataCount = skill.GetNewAffectDataCount(skillIndex)
		if affectDataCount > 0:
			for i in xrange(affectDataCount):
				type, minValue, maxValue = skill.GetNewAffectData(skillIndex, i, skillPercentage)

				if not self.AFFECT_NAME_DICT.has_key(type):
					continue

				minValue = int(minValue)
				maxValue = int(maxValue)
				affectText = self.AFFECT_NAME_DICT[type]

				if "HP" == type:
					if minValue < 0 and maxValue < 0:
						minValue *= -1
						maxValue *= -1

					else:
						affectText = localeInfo.TOOLTIP_SKILL_AFFECT_HEAL

				affectText += str(minValue)
				if minValue != maxValue:
					affectText += " - " + str(maxValue)
				affectText += self.AFFECT_APPEND_TEXT_DICT.get(type, "")

				#import debugInfo
				#if debugInfo.IsDebugMode():
				#	affectText = "!!" + affectText

				self.AppendTextLine(affectText, color)
			
		else:
			for i in xrange(skill.GetSkillAffectDescriptionCount(skillIndex)):
				self.AppendTextLine(skill.GetSkillAffectDescription(skillIndex, i, skillPercentage), color)
		

		## Duration
		duration = skill.GetDuration(skillIndex, skillPercentage)
		if duration > 0:
			self.AppendTextLine(localeInfo.TOOLTIP_SKILL_DURATION % (duration), color)

		## Cooltime
		coolTime = skill.GetSkillCoolTime(skillIndex, skillPercentage)
		if coolTime > 0:
			self.AppendTextLine(localeInfo.TOOLTIP_SKILL_COOL_TIME + str(coolTime), color)

		## SP
		needSP = skill.GetSkillNeedSP(skillIndex, skillPercentage)
		if needSP != 0:
			continuationSP = skill.GetSkillContinuationSP(skillIndex, skillPercentage)

			if skill.IsUseHPSkill(skillIndex):
				self.AppendNeedHP(needSP, continuationSP, color)
			else:
				self.AppendNeedSP(needSP, continuationSP, color)

	def AppendSkillRequirement(self, skillIndex, skillLevel):

		skillMaxLevel = skill.GetSkillMaxLevel(skillIndex)

		if skillLevel >= skillMaxLevel:
			return

		isAppendHorizontalLine = FALSE

		## Requirement
		if skill.IsSkillRequirement(skillIndex):

			if not isAppendHorizontalLine:
				isAppendHorizontalLine = TRUE
				self.AppendHorizontalLine()

			requireSkillName, requireSkillLevel = skill.GetSkillRequirementData(skillIndex)

			color = self.CANNOT_LEVEL_UP_COLOR
			if skill.CheckRequirementSueccess(skillIndex):
				color = self.CAN_LEVEL_UP_COLOR
			self.AppendTextLine(localeInfo.TOOLTIP_REQUIREMENT_SKILL_LEVEL % (requireSkillName, requireSkillLevel), color)

		## Require Stat
		requireStatCount = skill.GetSkillRequireStatCount(skillIndex)
		if requireStatCount > 0:

			for i in xrange(requireStatCount):
				type, level = skill.GetSkillRequireStatData(skillIndex, i)
				if self.POINT_NAME_DICT.has_key(type):

					if not isAppendHorizontalLine:
						isAppendHorizontalLine = TRUE
						self.AppendHorizontalLine()

					name = self.POINT_NAME_DICT[type]
					color = self.CANNOT_LEVEL_UP_COLOR
					if player.GetStatus(type) >= level:
						color = self.CAN_LEVEL_UP_COLOR
					self.AppendTextLine(localeInfo.TOOLTIP_REQUIREMENT_STAT_LEVEL % (name, level), color)

	def HasSkillLevelDescription(self, skillIndex, skillLevel):
		if skill.GetSkillAffectDescriptionCount(skillIndex) > 0:
			return TRUE
		if skill.GetSkillCoolTime(skillIndex, skillLevel) > 0:
			return TRUE
		if skill.GetSkillNeedSP(skillIndex, skillLevel) > 0:
			return TRUE

		return FALSE

	def AppendMasterAffectDescription(self, index, desc, color):
		self.AppendTextLine(desc, color)

	def AppendNextAffectDescription(self, index, desc):
		self.AppendTextLine(desc, self.DISABLE_COLOR)

	def AppendNeedHP(self, needSP, continuationSP, color):

		self.AppendTextLine(localeInfo.TOOLTIP_NEED_HP % (needSP), color)

		if continuationSP > 0:
			self.AppendTextLine(localeInfo.TOOLTIP_NEED_HP_PER_SEC % (continuationSP), color)

	def AppendNeedSP(self, needSP, continuationSP, color):

		if -1 == needSP:
			self.AppendTextLine(localeInfo.TOOLTIP_NEED_ALL_SP, color)

		else:
			self.AppendTextLine(localeInfo.TOOLTIP_NEED_SP % (needSP), color)

		if continuationSP > 0:
			self.AppendTextLine(localeInfo.TOOLTIP_NEED_SP_PER_SEC % (continuationSP), color)

	def AppendPartySkillData(self, skillGrade, skillLevel):

		if 1 == skillGrade:
			skillLevel += 19
		elif 2 == skillGrade:
			skillLevel += 29
		elif 3 == skillGrade:
			skillLevel =  40

		if skillLevel <= 0:
			return

		skillIndex = player.SKILL_INDEX_TONGSOL
		slotIndex = player.GetSkillSlotIndex(skillIndex)
		skillPower = player.GetSkillCurrentEfficientPercentage(slotIndex)
		if localeInfo.IsBRAZIL():
			k = skillPower
		else:
			k = player.GetSkillLevel(skillIndex) / 100.0
		self.AppendSpace(5)
		self.AutoAppendTextLine(localeInfo.TOOLTIP_PARTY_SKILL_LEVEL % skillLevel, self.NORMAL_COLOR)

		if skillLevel>=10:
			self.AutoAppendTextLine(localeInfo.PARTY_SKILL_ATTACKER % chop( 10 + 60 * k ))

		if skillLevel>=20:
			self.AutoAppendTextLine(localeInfo.PARTY_SKILL_BERSERKER 	% chop(1 + 5 * k))
			self.AutoAppendTextLine(localeInfo.PARTY_SKILL_TANKER 	% chop(50 + 1450 * k))

		if skillLevel>=25:
			self.AutoAppendTextLine(localeInfo.PARTY_SKILL_BUFFER % chop(5 + 45 * k ))

		if skillLevel>=35:
			self.AutoAppendTextLine(localeInfo.PARTY_SKILL_SKILL_MASTER % chop(25 + 600 * k ))

		if skillLevel>=40:
			self.AutoAppendTextLine(localeInfo.PARTY_SKILL_DEFENDER % chop( 5 + 30 * k ))

		self.AlignHorizonalCenter()

	def __AppendSummonDescription(self, skillLevel, color):
		if skillLevel > 1:
			self.AppendTextLine(localeInfo.SKILL_SUMMON_DESCRIPTION % (skillLevel * 10), color)
		elif 1 == skillLevel:
			self.AppendTextLine(localeInfo.SKILL_SUMMON_DESCRIPTION % (15), color)
		elif 0 == skillLevel:
			self.AppendTextLine(localeInfo.SKILL_SUMMON_DESCRIPTION % (10), color)


if __name__ == "__main__":	
	import app
	import wndMgr
	import systemSetting
	import mouseModule
	import grp
	import ui
	
	#wndMgr.SetOutlineFlag(TRUE)

	app.SetMouseHandler(mouseModule.mouseController)
	app.SetHairColorEnable(TRUE)
	wndMgr.SetMouseHandler(mouseModule.mouseController)
	wndMgr.SetScreenSize(systemSetting.GetWidth(), systemSetting.GetHeight())
	app.Create("METIN2 CLOSED BETA", systemSetting.GetWidth(), systemSetting.GetHeight(), 1)
	mouseModule.mouseController.Create()

	toolTip = ItemToolTip()
	toolTip.ClearToolTip()
	#toolTip.AppendTextLine("Test")
	desc = "Item descriptions:|increase of width of display to 35 digits per row AND installation of function that the displayed words are not broken up in two parts, but instead if one word is too long to be displayed in this row, this word will start in the next row."
	summ = ""

	toolTip.AddItemData_Offline(10, desc, summ, 0, 0) 
	toolTip.Show()
	
	app.Loop()
